Please Give Me Some Feedback


Quiest

I like turtles!
Joined
Sep 2, 2004
Messages
3,411
Age
41
Location
Dteuschland ;)
Hi peoples!

I would love if you give me some feedback here about my GBAX entries,
Blocked, Floaters and UNICOLOR.

I know that Floaters has a bug that prevents you from having much fun,
I forgot to work the enemy spawning counter back into the game.
I`ll upload a new version once my internet at home works again.

But please, leave any other bug finds, suggestions, rants (not too much rants please :D)
or other feedback here.

Thank you very much :)
 
I love the graphics and water effects in floaters :)

I didn't know what to do in unicolor, but only had a quick play with all the entries so far!
 
I wasn`t able to finish the tutorial for UNICOLOR, but take a look at the readme, there is a link to a youtube video explaining the gameplay mechanic.
You just need to watch the first two or three minutes to get what you have to do.
 
Quiest said:
I wasn`t able to finish the tutorial for UNICOLOR, but take a look at the readme, there is a link to a youtube video explaining the gameplay mechanic.
You just need to watch the first two or three minutes to get what you have to do.

yeah i got the impression it would probably be quite obvious if i read the readme ;) look forward to playing the proper floaters!
 
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is floaters done using sdl or some other more direct method? seems to be the only game you've made that isn't in fenix. i love the water effect and syle of the game. besides whatever bug you mentioned i noticed you can't change the volume in game. I used gmenu to set the volume but would be nice to be able to change it mid game.

blocked i initally thought would be like tilematch or bejewelled but was a nice surprise in that you move whole sections at once. nicely done.

unicolor i havent tried yet. seemed like it wouldnt be something i would be into. i'll give it a try at some point though.
 
Unicolor is a puzzle game, can`t tell you if its your type of game.
Both Unicolor & Floaters are done in C++/SDL.

But its strange that you can`t adjust the volume o_O I`ve never tried, but I have that in my functions... I will take a look once I get home.
 
Floaters looks great, I like its style. The bug you mention... is it related to the fact that you can just move right to left, easily defeating all enemies?

I look forward to the tutorial on Unicolor, I'm not familiar with polarium either. I'll take a look at the readme in the meantime.

Blocked plays well, I think that's your most smoothly polished entry. The skins work well, the interface is good, etc. For me, that one is a keeper. :)
 
Thanks saehn. The bug is, that the enemies are not raising in number, there should be a lot more enemies on screen after some time (which alse makes you unable to move just left & right)
 
I am in love with Blocked! This morning I hope up and noticed my gp2x still being on... I must have played Blocked until I fell asleep yesterday night ^^.

Floaters is also real good fun... great stuff! I haven tried Unicolor yet, but I will as I liked polarium on the DS a lot!
 
Ruckage had to explain the premise between polarium and unicolour so I could play it but its great now i know how! I think i'm stuck on the 4th or 5th puzzle.

The rule is that each horizontal row must all become a single colour. Either black or white will do.
 
I played blocked this evening for a bit. It fun but I feel that I am sucking it up. What kinda scores are others getting?

I think I was somewhere near 900 which dosent seem too good.

Horray Quiest!
 
xnopasaranx said:
I am in love with Blocked! This morning I hope up and noticed my gp2x still being on... I must have played Blocked until I fell asleep yesterday night ^^.
...
Thanks :) replys like this always put me in a good mood :)

sam fisher said:
Ruckage had to explain the premise between polarium and unicolour so I could play it but its great now i know how!
...
You know, you could have also taken a look at the readme, and the youtube link provided in the readme. That explains it very well :p

greenmikey said:
...
What kinda scores are others getting?
...
My highscore is around 19000 :D
 
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Quiest said:
sam fisher said:
Ruckage had to explain the premise between polarium and unicolour so I could play it but its great now i know how!
...
You know, you could have also taken a look at the readme, and the youtube link provided in the readme. That explains it very well :p
I told him that but he must have been too lazy :p . Actually getting quite addicted to unicolor now I know what I'm doing but I have noticed volume control doesn't seem to work in this either (at least not for me).
 
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being that those are your first gp2x games using sdl and not fenix not too surprising volume control isn't working. that was a common issue for a lot of earlier games or first time games.

also any idea when a fixed version of floaters will be coming? not to be annoying im just looking forward to it.
 
Volume control is just not working cause I commented it out of one of my functions o_O I don`t even know why I did it, but its the easiest bug to fix, just removing a /* and a */ :p

I`m sorry for the delay about the fixed version of Floaters but I have to compile it at home to test and then bring it to work to upload the next day, and I had no time yesterday evening to do that. Maybe tomorrow (tho I can`t promise).
 
I tried all 3, very nice Quiest, but whatever happened to the fourth? :D

I love the water effect in Floaters, it has the makings of a great game. I look forward to the update. Original homebrew at its best :)

Blocked is more difficult than it seems, but that's all part of the fun. Interesting concept, brings fresh spin to the match-3 type puzzlers, and it reproduces the original flash game's feel very well. I like all the skins, although I find the default one to be the most visible.

Unicolor is addictive and very polished. I like the idea of unlocking 3 puzzles at a time, it forces you to actually use your head instead of just picking the 'easy' ones. I never played Polarium (that's the one, right?) before, so I watched the video you linked to and all was well. For some reason I kept trying to make vertical lines the same colour instead of the horizontal :lol:

Thanks for the nice games Quiest :)
 
Thanks for your comments :)

And, heh, which 4th?
*looks around*
Who said something of a fourth game???
*hides*

I just couldn`t get it working fast enough on the 2X :( but I think I will release it soon, hopefully fast enough... *hides again*
 
out of the three, i really like blocked the best. very addictive puzzle game, and i like the choice of tilesets. it took a while to get the hang of it, like only getting a score of 9 or something. now i'm getting close to 3000. wondering what a decent score is... the included music seems to suit the game.
 
My highscore lies around 18k :)
I should have mentioned in the readme, the more deletes you get in a row (without moving blocks and nothing happens), the more score you will get, i.e. 3 blocks 9, then three blocks again 12, another three blocks 15, and so on (the more blocks at once, the better).
 
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