Perhaps a pinned thread with all the things the GP32 can and can not do (realistically) might be in order.. for example...
CAN
- Can emulate most console systems with as much or less power than the Super NES
- Can run custom applications, games and utilities if they're programmed or ported using the SDK
- Can use custom built-hardware WITH sufficient programming to support it
CAN'T
- Can't emulate: Playstation, Playstation 2, Gameboy Advance, Nintendo DS, XBOX, XBOX 360, Dreamcast, Amiga computers, Macintosh computers, IBM compatible computers (386, 486, etc..)
- Can't play MPG (MPEG) or QT (Quicktime) format movies
- Can't play any Windows-compatible games without porting (conversion)
- Can't play Macintosh games without porting (conversion)
Only flaw with that is, they still have to see it, and think to check it, don't they?