Platformer tileset in search of a game dev:


Given the weird collision boundaries these tiles use, mightn't it make more sense to consider each as a group of four 32x32 tiles that to resize them?

The collision boundary always goes through the middle of the edge of the tile, and never through a corner or along an edge.

Anyhow, I'm very glad someone is actually thinking about using these :)
 
Back
Top