tikka
Still Fresh
I had the same idea as you guys!!
And I also had enough time and motivation do to a "beta" version...
So, basiquelly, I've made a new picture format especillay for the GP2X.
I've called this format GPSprite
It's a native 16Bits color def, with a 256 color palette, an alpha channel, and with 5 layers .
Using layers and a limited palette makes the editing really easier.
I'll add support with animations later...
So, it's gonna be like a 16bits layered animated gif
I've also written the code needed to load the picture data into your C++/SDL application.
BUt, as I'm not so all at ease with allocationg/desallocation memory, I still need to work more on it.
A screen shot of the editor:
More news soon...
And I also had enough time and motivation do to a "beta" version...
So, basiquelly, I've made a new picture format especillay for the GP2X.
I've called this format GPSprite
It's a native 16Bits color def, with a 256 color palette, an alpha channel, and with 5 layers .
Using layers and a limited palette makes the editing really easier.
I'll add support with animations later...
So, it's gonna be like a 16bits layered animated gif
I've also written the code needed to load the picture data into your C++/SDL application.
BUt, as I'm not so all at ease with allocationg/desallocation memory, I still need to work more on it.
A screen shot of the editor:

More news soon...