motorollin
Member
- Joined
- Jul 31, 2007
- Messages
- 163
I've just been reading the Lazy Foo Per Pixel Collision tutorial. There is a section in the sprite constructor headed "Initialize the collision boxes' width and height". I'm wondering how you would do this if your sprite has multiple frames of animation? The problem would be that when the frame changes the collision boxes would no longer match. What is the best way to handle this?
TIA
TIA