madthrillz said:Device: Caanoo
Game: Suikoden II(US)NTSC
File Type: .ISO
Clock: 750mhz
Bias: 5
Frameskip: 0
Frame limit: on
SD Card: Kingston 16gb class 4
Able to save game to memory card: NO
Playable: Very Playable
Sound: Slow/Bad- sometimes ok
Game works well with no graphical glitches. Movies play well but sound is labored. Framerate and sound is good in small rooms but drops when entering larger areas. Frameskip doesn't seem to do much for performance but overclocking does increase the performance some. Battles can be slow, a little slower than what was seen from Suikoden I. Overall compatible but not playable due to not being able to save to the memory card (this IS an RPG afterall)
ruffnutts said:So for the lack of testing me better half just had a baby - will get on it soon
CKeichel said:Short question has anybody else the impression, that the frameskip doesn't work the way you would expect it? One example, if I run Wipeout3 with FS 0, I get about 30 frames, out of 60 possible frames. If I run it with FS 1, I get 15 frames out of 30 and with FS 2 I get 10 out of 20. I always get 50% of the possible frames, shouldn't it be, that I get 30/60 with FS 0 and 30/30 with FS 1?
ruffnutts said:So for the lack of testing me better half just had a baby - will get on it soon
blues2 said:madthrillz said:Device: Caanoo
Game: Suikoden II(US)NTSC
File Type: .ISO
Clock: 750mhz
Bias: 5
Frameskip: 0
Frame limit: on
SD Card: Kingston 16gb class 4
Able to save game to memory card: NO
Playable: Very Playable
Sound: Slow/Bad- sometimes ok
Game works well with no graphical glitches. Movies play well but sound is labored. Framerate and sound is good in small rooms but drops when entering larger areas. Frameskip doesn't seem to do much for performance but overclocking does increase the performance some. Battles can be slow, a little slower than what was seen from Suikoden I. Overall compatible but not playable due to not being able to save to the memory card (this IS an RPG afterall)
you actually can save in some games. resident evil 2 saves in game but can take up to 2 minutes to save. if it seems like the emulator froze when trying to save just wait a couple of minutes and see if it works.
there is also the save state (start+r) and save load function (start+l).
overall saving takes a long time sometimes don't work. whenever i save i have to pray that it works.
madthrillz said:I didn't realize that there was a save state option! thanks for pointing that out. I meant that you cannot save to the memory card.. well it saves, but when loading it gives an error. However, with save states the game becomes playable.. still not enjoyable, I am picky when it comes to emulation being near perfect.
ruffnutts said:So for the lack of testing me better half just had a baby - will get on it soon
Exophase said:CKeichel said:Short question has anybody else the impression, that the frameskip doesn't work the way you would expect it? One example, if I run Wipeout3 with FS 0, I get about 30 frames, out of 60 possible frames. If I run it with FS 1, I get 15 frames out of 30 and with FS 2 I get 10 out of 20. I always get 50% of the possible frames, shouldn't it be, that I get 30/60 with FS 0 and 30/30 with FS 1?
Frameskip doesn't give you a perfect speedup - you won't ever go from half speed to full speed by skipping every other frame. You only save the time spent rendering the screen, which depends on how much is being rendered and how often. For most PS1 games the frame rate will usually be 30Hz or less to begin with, so with fs1 you'd actually be changing nothing because you'd just be skipping frames where the game isn't doing anything. This of course depends on what frameskip means to the emulator.
Even if you skip frames where work is being done you won't speed up linearly because the emulator is still spending the same amount of time emulating everything else like CPU, audio, etc. CPU in particular will take some time, hence why the bias settings have such a huge impact.
However I would expect you to get some improvement at some point past the game's natural framerate. Are you sure that it scales exactly like you say it does? In that case either the video rendering would consist of little or nothing (definitely not the case for a 3D game) or the frameskipping really is broken.
Alundra :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 800
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 2(video)
- Sound : XA+CD
- CPU Clock : 100 %
- CPU BIAS : 4
- CPU CORE : HLE
Remarques : Perfect
Battle Arena Toshinden :
- Format : .bin
- Video : NTSC
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 4
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Bloody Roar :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 4
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Bushido Blade :
- Format : .bin
- Video : NTSC
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 7
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Chocobo Racing :
- Format : .bin
- Video : NTSC
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 4
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Chocobos Dungeon 2 :
- Format : .bin
- Video : NTSC
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 7
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Crash Bash :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 7
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Capscom Vs Snk Pro :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA
- CPU Clock : 200 %
- CPU BIAS : 7
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Carmageddon :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 7
- CPU CORE : HLE
Remarques : Playable but 70% of original speed
Castlevania : Symphony of The Night :
- Format : .bin
- Video : PAL
- WIZ CLOCK : 850
- Ram Tweaks : ON
- Limit : OFF
- Frameskip : 0(video)
- Sound : XA+CD
- CPU Clock : 200 %
- CPU BIAS : 4
- CPU CORE : HLE
Remarques : Great, but crashes for me when I play
AJack said:Managed to get the Winter Releases '98 demo disc running (to my great surprise), so here's reviews for a bunch of game demos:
Winter Releases '98 (demo disc) PAL
Caanoo Clock: 800mhz
Format: ISO
Default Settings, video frameskip OFF.
Kula World - Compatible, Medium/Fast - Counter reads 25-30/50 fps, though the game feels more smooth and responsive than that; definitely playable. A few little visual glitches, texture-wise. Sounds seems fine, limited by framerate.
Medievil - Compatible, Slow - Counter reads 20-30/50 fps, too slow to be playable. Movies run ok, a little slow. Sound seems fine, limited by framerate. One visual glitch involving a flare of light appearing on screen, otherwise no obvious issues.
Tombi - Partially Compatible - Game runs beautifully until you actually get started on a level, whereupon it locks the Caanoo up after about 3 seconds. Menus, sound and movies all run a-ok til then.
Tekken 3 - Compatible, Slow - Counter reads 30-35/50 fps, though the game feels pretty slow, maybe half speed. No obvious visual or audio glitches and the movies ran at close to full-speed.
Might do a few more later.
blues2 said:...there is also the save state (start+r) and save load function (start+l).
Khan said:AJack said:Managed to get the Winter Releases '98 demo disc running (to my great surprise), so here's reviews for a bunch of game demos:
Winter Releases '98 (demo disc) PAL
Caanoo Clock: 800mhz
Format: ISO
Default Settings, video frameskip OFF.
Kula World - Compatible, Medium/Fast - Counter reads 25-30/50 fps, though the game feels more smooth and responsive than that; definitely playable. A few little visual glitches, texture-wise. Sounds seems fine, limited by framerate.
Medievil - Compatible, Slow - Counter reads 20-30/50 fps, too slow to be playable. Movies run ok, a little slow. Sound seems fine, limited by framerate. One visual glitch involving a flare of light appearing on screen, otherwise no obvious issues.
Tombi - Partially Compatible - Game runs beautifully until you actually get started on a level, whereupon it locks the Caanoo up after about 3 seconds. Menus, sound and movies all run a-ok til then.
Tekken 3 - Compatible, Slow - Counter reads 30-35/50 fps, though the game feels pretty slow, maybe half speed. No obvious visual or audio glitches and the movies ran at close to full-speed.
Might do a few more later.
By the way, Ajack...Have those tests been made with the same settings? (Caanoo Clock: 800mhz; Format: ISO; Default Settings, video frameskip OFF)
It may look it only applies to the Winter Releases demo.
ruffnutts said:LOL Khan... cheers all
I`ve tested 2x different images of Pandemonium and no go ggrrrr - gutted
BTW Khan how long for the next beta still need that .cbn support badly
ruffnutts...
Chui said:
I´ll ask Franxis about that. But I suppose it shares the same support as PCSX Reloaded (The emu Pcsx4all is based on) so checking compatibility with CBN image files in their website should be enough