traylorpark
Very Active Member
- Joined
- Sep 30, 2008
- Messages
- 593
PAPER WARS for the Pandora
MOST RECENT BUILD - APRIL 11 2012 - multiplayer BETA
ok here it is - another release of paperwars! ... phew this took definitely more time than expected ...
keep in mind, it's BETA.
Also note, after some online matches, we have discovered the wifi on the Panda tends to bomb out after a few minutes. We don't know what is causing this bug, but it's not on our end. Solvable by playing the game with a wifi stick in your Panda.
Download
paperwars pnd: http://crow.riot.org...ars-rebirth.pnd
paperwars server: http://crow.riot.org...wars-server.zip
So what can you expect?
how does that networking gaming work now?
well it's quite simple, on the menu there's a fat "network" text button, just hit that, choose your team, the map you wanna play and then it'll (hopefully) connect to the server i've setup for you to play public matches against each other. there's no lobby or something. the matchmaking is simple: if 2 players connect and want to play the same map, they get connected to each other. but wait - the one who waits longer has a bit of priority, if both players want to play the same team, the earlier one gets it!
but wait, what happens if my server crashes?
well here you go, we release the server binary, too! that way you don't need rely on my server stability or whatever, but just can host a gameserver on yourself. B)
a quite self-explanatory paperward.ini is included to configure the server to your likings. oh and it's written in java, to make it easier to host.
i've even tried to let it run on the pandora, and it starts, but then the java vm just crashes. didnt spend much time investigating it, but it is something linux-arm related java issue or so.
so, how do i connect to an alternative server?
check your appdata/paperwars/ folder. there's a network.ini file, where you can configure the main and the fallback server.
drawbacks?
of course!
the single player game is not working at the moment. i've fully invested my time in writing a server and all those nasty network backends for a lot of platforms. so this is the part i'll dive into next (though i'm quite stuck with).
How do I play?
Grrr... embedded youtube clip died. Check it out here:
https://www.youtube.com/embed/5C-RK-zb0dw?feature=oembed
have fun!
MOST RECENT BUILD - APRIL 11 2012 - multiplayer BETA
ok here it is - another release of paperwars! ... phew this took definitely more time than expected ...
keep in mind, it's BETA.
Also note, after some online matches, we have discovered the wifi on the Panda tends to bomb out after a few minutes. We don't know what is causing this bug, but it's not on our end. Solvable by playing the game with a wifi stick in your Panda.
Download
paperwars pnd: http://crow.riot.org...ars-rebirth.pnd
paperwars server: http://crow.riot.org...wars-server.zip
So what can you expect?
- every unit is now animated
- a new big map
- a map currently work in progress - only the layouting and the movement is done, there's no mesh yet.
- reworks of the game mechanics: every unit has now a special power - hopefully speed up the game a little
- and last but the most important: NETWORK gaming including super duper ingame chat
how does that networking gaming work now?
well it's quite simple, on the menu there's a fat "network" text button, just hit that, choose your team, the map you wanna play and then it'll (hopefully) connect to the server i've setup for you to play public matches against each other. there's no lobby or something. the matchmaking is simple: if 2 players connect and want to play the same map, they get connected to each other. but wait - the one who waits longer has a bit of priority, if both players want to play the same team, the earlier one gets it!
but wait, what happens if my server crashes?
well here you go, we release the server binary, too! that way you don't need rely on my server stability or whatever, but just can host a gameserver on yourself. B)
a quite self-explanatory paperward.ini is included to configure the server to your likings. oh and it's written in java, to make it easier to host.
i've even tried to let it run on the pandora, and it starts, but then the java vm just crashes. didnt spend much time investigating it, but it is something linux-arm related java issue or so.
so, how do i connect to an alternative server?
check your appdata/paperwars/ folder. there's a network.ini file, where you can configure the main and the fallback server.
drawbacks?
of course!
the single player game is not working at the moment. i've fully invested my time in writing a server and all those nasty network backends for a lot of platforms. so this is the part i'll dive into next (though i'm quite stuck with).
How do I play?
Grrr... embedded youtube clip died. Check it out here:
https://www.youtube.com/embed/5C-RK-zb0dw?feature=oembed
have fun!
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