Hey, that's
my quote.
Fixed.
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While the 3rd party games demoed at WWDC look nice, none of them will be able to utilize the icontrol pad.
Remember, Big Steve still has final say over what can and cannot be sold on the app store. Do you really think he's going to allow programs that use unsanctioned 3rd party addons? The icontrol pad is great for emulators and other jailbreak-only games, but it will never work with official apps.
I'm not a iFanboy - and I'm not promoting the iPhone - merely stating that is a competitor now. And, just like the PSP and DS Lite - un-official software *does* play a role in people's decisions to buy things. Pandora's own Craig is literally *banking on that fact* with the iControlPad.
And just like the PSP and DS, the new and improved iPhone presents the problem of offering emulators (officially supported or not) *and* brand new commercial level games. Yes, the Pandora's power is vastly greater than the iPhone, or the PSP, or the DS, or - in some areas - the GameCube and the Xbox... But how many games can get to that power? None of the emulated games can. You can't play GC or Xbox games on it. You can't play Windows games on it. You can't get to that power - except through games specifically written for the Pandora.
I don't have any experience in this. This is *not* a smartass question. I am trying to learn...
How many games were actually made natively for the GP2X? How many for the GP32? Just ballpark it - I'm not asking for a Wikipedia listing of the titles. 12? 25? 50? 300?
Saying the Pandora is "more powerful" is fine and good - and accurate - but if the iPhone (or other device with native games) has native games that run at that device's full potential, but the Pandora has to emulate everything - the *GAMES* will be less powerful on the Pandora. (And that means resolution, frame rate, 3D effects, etc. etc.). When I emulate an Atari on my Xbox - the Xbox's power doesn't mean anything. It doesn't improve the quality of the game. It will never be more powerful than it was on the device for which it was first written.
The iPhone is even more of a competitor than a DS or a PSP, since both the iPhone and the Pandora are far more than gaming systems. They are multi-use devices - or close-to-all-in-ones. Each having features the other lacks - a QWERTY keyboard / multitouch - GPS / game controls - a cell phone / card readers - a high res screen / accelorometer - camera / video-out... (no, those features are not meant to match up in any way, just the order I thought of them in...)
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The only really interesting news to come out of WWDC is the new price. For $200 I'd might actually consider an iphone...
And you are not alone in that. I never thought I'd consider an iPhone. I don't want an iPod - the "bang-for-your-buck" ratio is just not there. Also, until the iPod Touch, the iPods were completely devoid of any features! Now the iPhone is cheaper than an iPod Touch - and is a phone. I have to carry a phone. I just got rid of my N800. The iPhone might fill the void and be my always-with-me device. But the contract is what's holding me back, since I'm not on a contract now.
That doesn't mean I won't get a Pandora. I see the value of each device. (Same as I do for both the Eee PC and the Pandora.) I just think the comparison is valid, and the addition of native gaming makes it much more so.