+1 on "open to development" vs "open source". Apple's SDK may be somewhat limited, but it's a hell of a lot more than most cell phones give you to work with. In the US, the cell providers have the manufacturers lock down the phones so that customers
must go through them to add any software - and pay for it. I'm not a fan of the iphone, but at least they got headed in the right direction... Eventually.
If I understand correctly, users are constrained to only install stuff bought from Apple App Store on your iphone. The constrain on developers are that
1) You need a Mac to develop.
2) You need to pay $99 to distribute any apps through apple app store.
3) If your app is paid, then you also need to pay a portion of revenue to apple.
4) Apple may not include your app in the store if it doesnt want to since it looks like including or not including your app is pretty much to the discretion of Apple.
None of the above constraints exist on the Pandora.
QUOTE
Speaking of not being a fan of the iphone, I'd like to point out again that this whole discussion is based on an article with a ridiculously flawed main premise. There is exactly zero evidence that Apple is even working on an iphone 2 yet, let alone any word of what hardware it might use.
Btw this article also discusses the rumor :
http://beyond3d.com/content/news/638
You are right though. The fact the Samsung licensed it doesnt mean its coming to the iPhone. But even if the rumor is true, and the stuff does come to iphone, I dont believe it has any relevance to the Pandora.