Pandoras competition


...and again my words are ignored/misinterpreted. I'm not saying it would make old games not work I'm saying it (the second nub) would not work with old games, and this would tick off thousands of people who would thusly flame and complain loudly. More loudly than if they simply didnt have it. If you give people something and they dont like it they get even louder than they would have been if they never had it to begin with. With all the issues they're suffering from right now the last thing they need is to give people more reason to crap on them so they simply let it go.

Again we're talking about the difficulty for them adding this, not only in a technical sense, but in a buisness sense too. If it becomes more difficult for them to do something than NOT to, you can be sure they're not going to do it unless it bares fruit. Adding an extra nub is NOT going to sell more PSPs, and in fact it stands to gain them worse reviews for doing it and not being able to magically make it work with older games just because they were created after the advent of dual analog controllers(the irrationality of that is not lost on me but this is the type of irrational demands that consumers make without knowning what has to be done for that to happen).

Look, added functionality is great, but it's been hard enough to get developers on board naturally with what the PSP offers, and that's regardless of an extra nub, you start throwing complications at developers like "we've got a second analong on the system now... but you still have to design your games to play nice on systems that dont have it because there are some 40 million of them out there that are the old ones and we dont want to alienate them" would just make matters worse.

Consumers want without regard for a bigger picture, they only want what they see suiting them regardless of anyone else. If consumer got everything they wanted the PSP would be a wearable xbox 360 with a heads up display helmet and far removed from what they set out to create.

The things added to the PSPgo do not in anyway effect those who ALREADY have a PSP, the idea is to sell this to people who have a problem with the UMD, and would perfer to download all their games, (ie. the iphone crowd) Bluetooth dosent change the fact that you can do the same thing with a wired headset cheaper. Downloadable games can still be downloaded to memory sticks in the X000 series, it's small sure but you'd have to be morbidly obese to not be able to fit the current PSP in a pocket. Like I said this isnt aimed at people who already have a PSP it's aimed at those who do not so the idea of loosing UMD compatability shouldnt even be a concideration since both systems are to be sold simultaneously.
 
Plus, if you start making features available to people who buy upgraded versions of a piece of hardware, then introduce a whole new handheld a few years down the line, that would make for some amazingly massive complaining.
 
Sony's rationale for -maintaining- single analog aside, they've consistently made a handheld that has atypical controls compared to the rest of their console lineups, and even atypical for gamepad controllers on all platforms. Just about every modern controller for PS2/3, XBox, PC gamepads, Gamecube, and even the Wii Classic Gamepad all showing clear descent from Sony's original "Dual Shock" dual-analog, vibration equipped controller for the PSX. Even the Wii has the capability to register a minimum of dual analog inputs.

Note: I recognize that Sony got those ideas from other places, but the original Dual Shock controller with 2 button/ analog sticks, 4 shoulder buttons, 4 R. thumb buttons, and d-pad, became the minimum standard for over a decade now, the PS controller hasn't changed layout for the last two console generations, and even competing controllers have identical button layouts to the Dual Shock

These atypical controls limit the usefulness of the PSP's ability to be used as a PS3 controller, and forces odd shift-button combos to be useful in many late PSX-era games. PS3 controller and PSX emulation being features implemented by Sony.

They may have to maintain their decision now that the PSP has been around, but it's the decision in the first place that drives dual-nub supporters nuts.
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Bringing it back to the original thread topic: "Pandora's Competition"

And now Sony's about to be surpassed by a small startup building a pocket-sized device with an almost complete full-console set of controls (descended like so many others from Sony's original Dual Shock arrangement) that is friendly to garage developers, and may well play PSX games better than Sony's own portable hardware. The Pandora is only 4 buttons and a vibration module away from the standard, and those 4 buttons could be remapped to the keyboard, and that's even before the possibility of modding the Pandora for the additional shoulder buttons.

And Sony's the nearest major competition Pandora has.
 
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