fusion_power
Advanced Member
like many people, I like Tower defense games but there is a lack of playable Options for the Pandora. So how about a dedicated Pandora TD game that takes advantage of all the Power, our Handheld has?
I have no coding skills so I can't do it, however I've made some low-poly models with Blender, this was actualy a great exercise because now I know how UV Mapping works.
here is a screenshot of my entire Work I did the last weeks (yes, it took a while, I'm not THAT pro )
The Towers have between 45 and 266 vertics (big Tower in the distance with the blue roofs is more an concept, made this out from an model with 144K vertexes (!) just for testing how a image of an complex model works onto an simple model as texture), the entire scene on the screen has 1200 vertics/ 680 faces (still quads) and the textures are mostly 8 Bit colour in 256x256 pixels all far under 100kb each (I love optimizing this stuff ^^), so no real challenge for the Pandora I guess. Of course the Game will have projectiles, more towers on screen and enemies so a GOOD and effective 3D engine is still required for best results. Cannon Tower and Ballista Tower are planed to be animated (turn, moving up and down), rest is static. The game could be top down or isometric view, with or without orthographic camera, with or without zoom, with or without movable Camera, what ever works best. I can't make Enemies or animated stuff but maybe this could be an inspiration for some skilled people to do the first 3D TD game for Pandora.
I have no coding skills so I can't do it, however I've made some low-poly models with Blender, this was actualy a great exercise because now I know how UV Mapping works.
here is a screenshot of my entire Work I did the last weeks (yes, it took a while, I'm not THAT pro )
The Towers have between 45 and 266 vertics (big Tower in the distance with the blue roofs is more an concept, made this out from an model with 144K vertexes (!) just for testing how a image of an complex model works onto an simple model as texture), the entire scene on the screen has 1200 vertics/ 680 faces (still quads) and the textures are mostly 8 Bit colour in 256x256 pixels all far under 100kb each (I love optimizing this stuff ^^), so no real challenge for the Pandora I guess. Of course the Game will have projectiles, more towers on screen and enemies so a GOOD and effective 3D engine is still required for best results. Cannon Tower and Ballista Tower are planed to be animated (turn, moving up and down), rest is static. The game could be top down or isometric view, with or without orthographic camera, with or without zoom, with or without movable Camera, what ever works best. I can't make Enemies or animated stuff but maybe this could be an inspiration for some skilled people to do the first 3D TD game for Pandora.