You should expect the new homepage entry tomorrow or so as I m not in the mood to do anything right now.
I have fixed alot bugs today but there are still some left.
However, I decided to pause this project for a while. I planned to have this ready for the Pandora release but that was delayed again and I don't want to spend all my time on this. Its always better to have something more "standard" in the portfolio and this is why I'm going to work on my engine and a new game (thread will follow in the near future I think) for the Pandora.
Its also very depressing to get stuck so often. Its a trial and error approach once you have a bug in your emulator - and I have lots of them.
I will still try to port to the beagleboard this weekend (more in the next news entry), just don't expect too many updates and progress on the emulator itself in the next few weeks. Ofcourse you can still ask questions or so and I will answer. I might be getting a video too if I'm boored
Another reason is that I got rendermonkey to work on my PC through wine - which didn't work 2 month back when I started with Pandora-PSP.
I might give away the source code if someone wants to continue while I do something else. (don't expect too much tho. It started with a really dirty test and grew a lot after that, alot of code is slow and dirty. Almost no comments in the whole code etc.)
Exophase: I tried ATV Offroad Fury Pro yesterday and it worked absolutly fine at the 75MHz setting of M33. Take notice that the system calls are probably also slower. The menu and the loading screens were really slow but as soon as you are able to play it runs without any problems. Just to name one game which SHOULD be possible which is still fun to play - its probably the game I played most besides Burnout and Flatout.
PS: I noticed that I'm a guru group member now, thanks for that, but I still laugh at it at times