lulzfish
Pandora Defense Squad
0x10000 can't be -0 somehow?
no?
oh, ok.
no?
oh, ok.
Last edited by a moderator:
0x00010000 + 0xFFFFE9E8 = 0x00010000 - 0x00001618 = 0x0000E9E8'JayFoxRox' said:0x10000 + 0xE9E8 can't be 0xE9E8
I'll say you're a bit tired .'Archaemic' said:Wait, what? Why are you sign-extending it with addiu? This is unsigned...so there's no need to sign-extend. In fact, sign extending an unsigned value is WRONG, not just unnecessary. If it were addi, I would agree, but this is addiu.
Or am I just being too tired?
thanks for the update, and good luck with school! hope you find some time to work on the emulator though'JayFoxRox' said:No, this is were it belongs, this is for status updates etc. The technical information in here is not even aimed at developers - those guys probably know it already anyway, its for the users to give a deeper look into the projects, whats going on etc.
I returned on tuesday night, breakpoint was really great. I was programming all day long on friday and saturday but also talked to alot of great people, some might be able to help with the emulator and most were impressed when I told them about the pandora, some knew it already though. I guess pandora will get some nice demos once the second batch is out. I couldn't get my 96k game entry (which will also work on the pandora btw - new topic will follow) ready in time (Mainly because gcc fucked up at midnight before the deadline in an auto-update, so I stopped 6 hours before the deadline because there was too much work left once I fixed gcc) but I will work on it again once evoke is closer.
Today school started again which is kinda meh because it limits my free time a lot and it seems like a friend of mine passed away 2 weeks ago, I m not sure if its really been him though. Only progress on the emulator this week is that I got relocations working now but it still needs some work as most of the less important types are still not implemented.
I was also asked about the source code before and the project will be open source in the future I think. The source beeing opened will probably mean that users are allowed to read, but not to change it because filtering poor code will probably take longer than doing it myself. More on that will be decided in the near future to speed up development as soon as possible.
And another time: Please do not comment on my general talk and stick to the progress updates to avoid offtopic talk. I only tell you about my private stuff because some people expect me to work all week long - this is not true, I work once I have free time and once I m boored.
Tozarian said:For some commercial games, fps shouldn't matter. Turn based games and arcade ones.
Except if you want the music to sound right and not like a crackly mess (although HLE might make it sound the same regardless)
Wait, why wouldn't game speed matter in arcade games?
Dude. Chill. You're getting all up in his face about this emulator. He doesn't have any games done yet. Not having enough working could be on a much more basic level (and is on a much more basic level) than getting a commercial game to work.'borgqueenx' said:you dont have enough? So that means there's already 1 game working? Or did i misunderstood you?