El Jefe
Member
- Joined
- Aug 8, 2009
- Messages
- 284
Just wondering, has anyone successfully gotten this compiled on mac? any tips for compiling in xcode?
I was trying to compile in codeblocks for mac, but I'm not entirely comfortable in codeblocks, and I'd rather use Xcode. Also, the CodeBlocks file doesn't have a build target for mac, and when I tried to make my own, it seems like it won't allow for the mac .frameworks, which is what the SDL_image, ttf, mixer and so on, are
So I was going to try to reconstruct the project in Xcode... who knows
Is there a simpler way to compile this with terminal, like g++ something? Can I tell that to use the SDL_image frameworks?
Also, as the previous dude mentioned, a noob thread for the likes of me be, could be useful.
I was trying to compile in codeblocks for mac, but I'm not entirely comfortable in codeblocks, and I'd rather use Xcode. Also, the CodeBlocks file doesn't have a build target for mac, and when I tried to make my own, it seems like it won't allow for the mac .frameworks, which is what the SDL_image, ttf, mixer and so on, are
So I was going to try to reconstruct the project in Xcode... who knows
Is there a simpler way to compile this with terminal, like g++ something? Can I tell that to use the SDL_image frameworks?
Also, as the previous dude mentioned, a noob thread for the likes of me be, could be useful.