DroneB Dev said:hello again
i want to ask something, is adding new games at this point posible or its completely closed?
and 2 if someone makes a manual i would like to translate it.
DroneB Dev said:hello again
i want to ask something, is adding new games at this point posible or its completely closed?
and 2 if someone makes a manual i would like to translate it.
Bagera said:@Pickle
Sorry for not posting anything yet. Been working alot.
Here are some things i did.
The screenshot is how I imagined the game and after seeing it I suppose you imagined it differently. If you want to use the graphics just tell me and I'll make the rest.
I took the liberty to make some more details on the houses.
Interesting.Bagera said:@Pickle
Sorry for not posting anything yet. Been working alot.
Here are some things i did.
The screenshot is how I imagined the game and after seeing it I suppose you imagined it differently. If you want to use the graphics just tell me and I'll make the rest.
I took the liberty to make some more details on the houses.
Cheers! Just had a little play. Still excellent. I'll be back with questions, I still don't know how a couple of games work.foxblock said:Uhh, ok I will do, it will appear here when I am ready: http://code.google.c.../downloads/list
Edit: Downloads are up! You need to extract both archives into the same directory (one contains all the images. fonts, sounds, etc. - the other one contains the dlls and exe)
#ifdef PENJIN_FIXED
#else
Gruso said:I had a milestone today. I finally triggered the BadVista easter egg.
The PENJIN_FIXED code is code put in to compile with fixed point support.todd said:Woo-woo! Good news, indeed!
Poke -- I'm taking a look at BadVista this weekend. (Yuck... C++: I've grown soft and comfortable coding Java at work!) There are a few code segments marked. TheCode:#ifdef PENJIN_FIXED
is what seems to get run, and seems to be the more attractive code, too. For example, I define a whole boatload of constants, but exactly three of them (the floats) are dealt with in this way.Code:#else
Do I need to pay attention to these? Can I take them out & leave the #else clauses in?
Pickle said:Good news, the pandora controls should become finalized very shortly. Ive confirmed the button's can be read and thier assignments. Ive also provided a patch for nub support for Penjin.
Yeah I did the quick fix and then foxblock confirmed the bug as fixed and tweaked it.todd said:The issues with BadVista seem to have been due to the overly crude collision system. No surprise there. But I think I have put together an adequate fix not by writing a more subtle collision system, but by simply being a little smarter with the gravity. In my testing so far, the ball never gets stuck in the eternal bounce. Thanks to whomever put a last-ditch fix in there, counting the number of bounces. I've left your fix just in case.
I don't have or want a google account: may I please just post up a .7z file with my changes (all of three files) and get someone to submit them for me?