edwin_cartagena
Still Fresh
- Joined
- Apr 21, 2008
- Messages
- 11
can somebody remake this comparicion with pandora, xbox and ps2? (i dont know much about this)
GPU (graphics processor)
Xbox:
250 Mhz. X-Chip 3-D nVidia chip developed in collaboration between Microsoft and nVidia.
PS2:
147.456MHz. Sony Graphics Synthesizer, graphics chip developed by Sony.
Number of polygons per second
Xbox:
125 million per second
PS2:
66 million per second
Number of simultaneous textures
Xbox:
4, capable of bump mapping (The bump mapping is a technique that provides relief textures simulated. Thanks to this fact when illuminate a object, even though it is totally flat, there are shadows that cause us the feeling that there is a relief.)
PS2:
1
Polygonal capacity - No textures
Xbox:
4.0 G / Sec (+0.5 P.)
PS2:
2.4 G / Sec
Capacity-polygonal - With Texture
Xbox:
4.0 G / Sec (+0.5 P.)
PS2:
1.2 G / Sec
Compression-textures:
Xbox:
Yes, 6:1
PS2:
None.
GPU (graphics processor)
Xbox:
250 Mhz. X-Chip 3-D nVidia chip developed in collaboration between Microsoft and nVidia.
PS2:
147.456MHz. Sony Graphics Synthesizer, graphics chip developed by Sony.
Number of polygons per second
Xbox:
125 million per second
PS2:
66 million per second
Number of simultaneous textures
Xbox:
4, capable of bump mapping (The bump mapping is a technique that provides relief textures simulated. Thanks to this fact when illuminate a object, even though it is totally flat, there are shadows that cause us the feeling that there is a relief.)
PS2:
1
Polygonal capacity - No textures
Xbox:
4.0 G / Sec (+0.5 P.)
PS2:
2.4 G / Sec
Capacity-polygonal - With Texture
Xbox:
4.0 G / Sec (+0.5 P.)
PS2:
1.2 G / Sec
Compression-textures:
Xbox:
Yes, 6:1
PS2:
None.