skeezix
Internal Development
This is a crazy release full of goodness
Get it here:
http://www.codejedi.com/outcast/
Or in the gp2x file archive:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1140
The complete change list is.. (whew!):
CHG: Futtled with the balance between YM and sampled-playback and I think
I've gotten it much better (though still not perfect for samples.)
Xenon 2 loader, Starglider 1 loader, Turrican 2 intro, all sound not
too too bad and no crashing. Xenon 2 YM demo and such all sound great,
so things are much better.
o StarGlider sounds amazing
o Spherical.. love that game
FIX: If the filename would overlap into the database display column,
truncate the display of the filename so as not to cause too much trouble
NEW: Added fullscreen scaling (disabled by default); the runtime menu has
the option to toggle this on and off.
o Scaling is temporarily disabled while virtual keyboard is present
REM: Yes, I'll add config files soon, so that you can specify to default to
fullscreen <-- For non-DaveC I bet
NEW: Floppy access indicators; when a floppy drive (A or B) is read, an
indicator will show in the bottom right so you know what happened; this
can help .. some games might take forever to load, so if you see a disk
indicator up, you know its not crashed.. its just loading
o Fullscreen scaling is disabled while the indicators are showing, so if
you have scaling on, and disking is going on, the screen will jump up
to make room for the indicator
NEW: Floppy Drive menu; its in the runtime menu (not the Disk Management
menu), which you mind find confusing at first..
NEW: In floppy menu, you can now 'eject A:' or 'eject B:'; ie: Pull up
runtime menu, hit Floppy menu.
o Naturally, inserting a floppy while one is already in, implicitly
ejects it as it always has.
o This is really just in case you want to eject a disk and reboot, say..
normally you'd never use this option
NEW: In floppy menu, you can now save drive A: or drive B: to a disk
image file on your SD card; ie: pull up the runtime menu, hit the floppy
menu; if you save the current disk it'll get named FILENAME-save.ST --
if you had loaded GAU_11.MSA and then save it out, it'll be
GAU_11-save.ST when saved.
o if disk name already has "-save" in it, don't append that; so you
don't get GAU_11-save-save-save.st
NEW: Changed menu key-repeat handling; right/left on joystick still queue's
up a page up/down, and those work pretty quickly; normal up/down on
joystick will do key-repeat so that you can scroll up and down quickly,
but not as quick as the right/left paging (ie: so that you can still
pick disks accurately without sliding all around the one you want.)
NEW: In mouse-mode (or both-mode), the mouse-speed can be double by
holding down the left-trigger while using the gp2x joystick to maneuver
o perhaps this should be a toggle, so you don't have to hold it down?
NEW: Mouse speed menu; use it to set the default mouse-speed, that gets
doubled when you hold left-trigger down
*breath deep*
Hope you dig it
jeff
Award for most complex (or complete? ) set of menus on any gp2x program?
Get it here:
http://www.codejedi.com/outcast/
Or in the gp2x file archive:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1140
The complete change list is.. (whew!):
CHG: Futtled with the balance between YM and sampled-playback and I think
I've gotten it much better (though still not perfect for samples.)
Xenon 2 loader, Starglider 1 loader, Turrican 2 intro, all sound not
too too bad and no crashing. Xenon 2 YM demo and such all sound great,
so things are much better.
o StarGlider sounds amazing
o Spherical.. love that game
FIX: If the filename would overlap into the database display column,
truncate the display of the filename so as not to cause too much trouble
NEW: Added fullscreen scaling (disabled by default); the runtime menu has
the option to toggle this on and off.
o Scaling is temporarily disabled while virtual keyboard is present
REM: Yes, I'll add config files soon, so that you can specify to default to
fullscreen <-- For non-DaveC I bet
NEW: Floppy access indicators; when a floppy drive (A or B) is read, an
indicator will show in the bottom right so you know what happened; this
can help .. some games might take forever to load, so if you see a disk
indicator up, you know its not crashed.. its just loading
o Fullscreen scaling is disabled while the indicators are showing, so if
you have scaling on, and disking is going on, the screen will jump up
to make room for the indicator
NEW: Floppy Drive menu; its in the runtime menu (not the Disk Management
menu), which you mind find confusing at first..
NEW: In floppy menu, you can now 'eject A:' or 'eject B:'; ie: Pull up
runtime menu, hit Floppy menu.
o Naturally, inserting a floppy while one is already in, implicitly
ejects it as it always has.
o This is really just in case you want to eject a disk and reboot, say..
normally you'd never use this option
NEW: In floppy menu, you can now save drive A: or drive B: to a disk
image file on your SD card; ie: pull up the runtime menu, hit the floppy
menu; if you save the current disk it'll get named FILENAME-save.ST --
if you had loaded GAU_11.MSA and then save it out, it'll be
GAU_11-save.ST when saved.
o if disk name already has "-save" in it, don't append that; so you
don't get GAU_11-save-save-save.st
NEW: Changed menu key-repeat handling; right/left on joystick still queue's
up a page up/down, and those work pretty quickly; normal up/down on
joystick will do key-repeat so that you can scroll up and down quickly,
but not as quick as the right/left paging (ie: so that you can still
pick disks accurately without sliding all around the one you want.)
NEW: In mouse-mode (or both-mode), the mouse-speed can be double by
holding down the left-trigger while using the gp2x joystick to maneuver
o perhaps this should be a toggle, so you don't have to hold it down?
NEW: Mouse speed menu; use it to set the default mouse-speed, that gets
doubled when you hold left-trigger down
*breath deep*
Hope you dig it
jeff
Award for most complex (or complete? ) set of menus on any gp2x program?