For reference.. I changed the name to OutcaST so that I could have multiple engines inside (later).. for now its just my usual CaSTaway
The FDC code is a little flaky; it works for reads, but format/write/etc is screwy.. I'm going to back out that code to an older FDC versoin of mine that does it all, but doesn't handle some .stt files .. which I've never seen in the wild anyway.
jeff
I have been trying to figure out how to compile a good collection of the games that I like and get rid of dodgy ones and duplicates to save precious card space. The only way to do it now is to pull off games and add back to disk images which is a big pain as there is no good utility for managing ST disk images. You need to do it through a few programs and PC-based ST emus etc. I tried it and gave up as it way WAY to time consuming and too many steps. There could be a couple of solutions.
You could add HDD support so that it thinks a dir on the SD is an ST HDD.
I don't know if possible but could you make a disk image that is like 512 Meg instead of 720K? The emu would think it is just a big disk image. I don't know if TOS would puke on that or not.
The other solution is to write a PC-based disk utility that can read files off of an St disk image and store the files on the PC. Then through a GUI you could format a blank Disk image and then drag and drop ST files on to the disk image. If it is too hard to do in real time maybe do like many CD burning programs do and wait until the image is full then write the whole disk image at once.
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