Ayla said:Hello,
Maybe it's too late but something I would love to see on this machine is the 3D sound like this :
http://www.youtube.com/watch?v=IUDTlvagjJA
Anyway, I don't know if you need special hardware to do this.
That's just a binaural recording where a dummy head is placed within the sound field with high fidelity microphones placed at each of the ear canal exits. Back in the vinyl album era, they made classical music recordings using this method and cut them to albums intended to be listened to only through headphones. Perhaps this is still done with some modern recordings found on CD? Other than for nature recording, I don't know.
http://www.binaural.com/serendipity/index.php
In a computer game, this effect can be simulated with software.
Meow Mix Theme SongAmit said:Been a while since I followed this project, so far its looking good.
Anyone know the estimated release date? and has any part of the design or hardware been revealed by the developers??
Looking forward to hearing a reply
Yonkaku said:http://en.wikipedia.org/wiki/Environmental_audio_extensions
It's software.
It can take up a good chunk of processor time though, so is normally done in hardware.
imec said:Meow Mix Theme SongAmit said:Been a while since I followed this project, so far its looking good.
Anyone know the estimated release date? and has any part of the design or hardware been revealed by the developers??
Looking forward to hearing a reply
Also, what I like to do is keep Craig's profile bookmarked, so I can know when he's distracted while I watch him through the window.
I keep both Craig's and MWeston's profiles bookmarked. ED doesn't seem to have too much to say lately, but maybe he's on gp2x.de.
Well seeing as I just ran Yabause on my current system, which has an AMD Athlon X2 at approx. 2.1 GHz and an 8600GT video card, with hardware acceleration enabled, I can give you some perspective...... simpler games (all 2D) ran at 60 FPS and tied up 1 CPU core to ~50% capacity; but a 3D game like Layer Section II crawled along at under 30 FPS, with frameskip enabled it was a choppy mess and didn't approach playable. It wasn't abhorrently slow but there's a lot of work to be done.Vince2501 said:The long and the short of it: A port of Yabause. Possible or not possible?
Stealth Bagel said:Well seeing as I just ran Yabause on my current system, which has an AMD Athlon X2 at approx. 2.1 GHz and an 8600GT video card, with hardware acceleration enabled, I can give you some perspective...... simpler games (all 2D) ran at 60 FPS and tied up 1 CPU core to ~50% capacity; but a 3D game like Layer Section II crawled along at under 30 FPS, with frameskip enabled it was a choppy mess and didn't approach playable. It wasn't abhorrently slow but there's a lot of work to be done.Vince2501 said:The long and the short of it: A port of Yabause. Possible or not possible?
Seriously... Yabause uses an interpreter for SH2, not a dynarec so no wonder it is slow. And i don't understand why you speak about SH1 since it is only used internally for CD (so no need to emulate it).
And OMAP3430 is not a dual-core : there is _ONE_ and _only_ _ONE_ cpu. You may think about the DSP TI C64x but i doubt we can do something with it since it is used mainly for codecs or things like that.
And this DSP is not a general purpose cpu as well.
My bad, it isn't. I remember statements by Craig it would have a dual core chipset, but I suppose that was prior to the OMAP3430 announcement and talks w/ TI. Most OMAP2 series chipsets had a programmable DSP alongside the main CPU, which led to my confusion on that matter.efegea said:Is the OMAP3430 dual core? But dual core as in AMD Athlon X2 or dual core as in GP2X's fake dual core?
As far as we know, the keyboard is physical. There have been comments by those in the know along the lines of "why do you need a virtual keyboard when you have a keyboard?", which sorta imply it won't be virtual.garzyboi said:Oh yea this leads me to another question. The keyboard is going to be virtual right?
I asked about this before because I wasn't sure whether the keyboard is going to be virtual or physical...
if there is an actual keyboard the handheld have a slider profile, flip profile, or swivel profile. Like in cell phones???
If the GP2X was like a "super GBA", where you wrote your game code straight onto the metal, it would be quite a good arrangement.Stealth Bagel said:Gp2x's 2nd CPU isn't really 'fake', it's just a bad implementation for custom software like emulators and SMP aware apps.... most chipsets that implement more than 1 CPU follow ARM reference standard for doing so, hence problems with the 2nd core like in mmsp2 don't crop up....
Stealth Bagel said:so not emulating the SH-1 could end up breaking some oddly coded software.
because SH1 can be accessible to game developers ? i thought to have read somewhere that SH1 on Saturn was no accessible to program it. Can you imagine game developers to use this SH1 for any purpose else than controlling the cdrom driver ? I cannot.
So there is no point to emulate a SH1 if you could emulate a Sega CDROM driver. Do you really think we need to emulate up to the motor speed of a driver !?
SSF is open source ? it doesn't seem...garzyboi said:I still say SSF is the best saturn emulator around.
Actually you can do that.Firefox said:Also, the lack of cache control makes it hard to share data between the two cores without performance tanking. It'd be good if the first core could work on some data for a bit, flush its data cache to make sure it's all really written out to memory, then the second core could work on that data. But you can't do that, so on the GP2X data shared between the two cores has to go into the top uncached memory and neither core can use their data cache when accessing it. That's the worst possible situation performance-wise!