OpenSNES9x Unstable?


cant go over 133 here, but thats normal for my gp32, i can only do 150..
but i didnt had problems with the emu yet, besides that sometimes the screen gets weird, splitting up. but when i press select its fine again.
 
there is no crash or hang problems on my GP32 even in 166mhz. But some games (eg.another world, SNKvs. Capcom) won't work at all, ofcourse, it's not a perfect/stable emulator for now. But I didn't played with os98x a lot.
 
I'm getting perpetual resets in the last battle of Final Fantasy IV at both 156 and 166 MHz (my GP32 runs SNES9xGP at 172 MHz stably), and have tried flipping stuff in the debug options, disabling sound, everything.

Also that 4-way screen splitting bug is present (Rockman X and Aero Fighters have done it within 5 minutes of gameplay), but simply entering and exiting the Select menu fixes it.
 
Yep i'm almost at the end of mario @ 166 with no crashes.

Been playing with sound on @skip 3 for a while too with no problems at all.

-Craig

www.gbax.com
 
Cant say I've had any real problems. Its nice to see such a complete emu released! Of course, there's still loads to do, but what would life be without anticipation!
 
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