Here is OpenRA, the open source re-implementation of Red Alert and CnC games This PND use the MonoRT pnd, so be sure to have it installed (i.e. simply copied) on your Pandora. The games is an OpenGL 2.0 game and use the new experiemental GLES2 backend of gl4es. Also, beeing C#, the game can be a bit sluggish at first, when the JIT trigger. It should be smoother after the initial hickup. /!\ You'll need a swapfile for this game, for any Pandora model /!\ /!\ While it seems playable on Gigahertz model, it may be too slow to be playable on other models /!\ You can use CD data or let the launcher download datas. History log ========= Build 05 ----------- Fixed a crash in optimized rendering More hacking to shaders to avoid "discard" Build 04 ----------- Switched to "bleed" branch Implemented crude zenity based MOD selector (as modchooser is not supported in bleed) Optimized a bit rendering engine Removed perf log stuff Try to optimize mono parameters Build 03 ----------- Changed startup parameter, should be less memory hungry now Build 02 ----------- Added Tiberian Sun WIP Module Build 01 ----------- Initial build The diff from the github for the pandora version is attached here.