sam fisher
Well-Known Member
Didn't need any of that. Only needed to make a folder called "id1" but thanks anyway. I too only see a bit of the screen on the left. I also get screen tearing still.
The previous version was tyr-glquake a forked quake engine. I decided to go back an try the original glquake source that setup for pandora since it worked perfectly.sbock posted on May 21 2009 at 06:51 AM said:Well, you're right. Pickle changed something more. No libcastor.so and tyr-glquake needed. I think there're now part of Quake.gpe. Statically linking?
Pickle said:
fettouhi said:Pickle said:
I just tried that version of quake and it won't run.
Regards
André
Pickle said:fettouhi said:
I just put a updated version (and source) here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,26
Neil L said:I just downloaded this from the archive, I copied over the PAK files (including the 2 mission pack PAKs) from the 'quake' folder. (These work fine on this version)
But when I try to run GLquake or either GL mission pack it either hangs up with a black screen or crashes back to the Wiz menu.
Any help would be greatly appreciated.
Neil L said:I've installed the OpenGL libs, GLquake now runs fine (apart from a few flashing bits (triangles/health packs etc.), nothing to worry about)
But the mission packs crash back to the menu screen (after turning sideways!)