Opengles Wiz Demos And Library


Pickle

Mega GP Mania
Library: http://archive.gp2xwiz.de/cgi-bin/cfiles.cgi?0,0,0,0,23,54
Demos: http://archive.gp2xwiz.de/cgi-bin/cfiles.cgi?0,0,0,0,23,53

It appears GPH has put up the demos they showed a while back.
I just tried out them and try-glquake, in all of them the screen appears rotated (or maybe not rotated) any way the screen is perpendicular to the screen.
try-glquake actually runs decent, about 20 fps. It is playable. Although the game is missing a massive amount of textures once you start it. I may make a video so we can get some reaction from GPH
 
Hey, Pickle!

I found these files a couple of days on the korean GP2x community site www.gpain.com.
I first tried the demos without installing the libaries and they didn't work.
After installing them, the demos worked and I decided to upload the stuff to the archive. I hope there is no problem...
I also found there a short OpenGL ES 1.1 doc from MES, don't know is it's useful for somebody...

Regards,
Stephan
 
Thanks. Just tried space invaders. Worked fine until I quit and now the screen is indeed rotated sideways so I had to reset.

Edit: I just did tutorial 4 and it shows the screen tearing massively. This could be serious as if this has the screen rotated sideways but it doesn't eliminate the screen tearing (as it is supposed to).
 
Video is up http://www.youtube.com/watch?v=tK0L8KkjIKg
 
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Doesn't look like that at all for me. It works fine but it's just when I quit out of it that the menu is screwed up similarly to that.

Something to do with the libraries on our Wiz's then?
 
@Pickle

Strange. There is no rotation during the demo on my Wiz (1.0.0). Only when the demo ends, the Wiz menu is rotated and blurred, so you have to reset the unit.
It's the same effect as Peter describes.
Quake only give me a black screen.

Regards,
Stephan
 
. Only when the demo ends, the Wiz menu is rotated and blurred, so you have to reset the unit.
It's the same effect as Peter describes.
Quake only give me a black screen.

Regards,
Stephan
glquake doesnt work, try-glwuake still does (one in the demo)

This difference in behavior is precisely the reason gph needs a full firmware that completely clears and overwrites the nand
 
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Pickle the porting person :p. PPP.

Back on topic. Yes, I agree GPH need to release a full firmware image. I'll ask them when I next get the chance.
 
sbock posted on May 20 2009 at 03:10 PM said:
You mean this one:

http://archive.gp2xwiz.de/cgi-bin/cfiles.cgi?0,0,0,0,30,26

I tried it, but I get a black screen. I guess the same libcastor problem as Vice...

OT:

@Board admins/mods

Why is Pickle no guru yet? I vote for him.

Regards,
Stephan
You have to install the libs first with this script:

#!/bin/sh

cp libopengles_lite.so /lib/
cd /usr/gp2x
./gp2xmenu

I was wondering if this script could fix also the problem with Vice, maybe modifying it like this:

#!/bin/sh

cp libcastor.so /lib/
cd /usr/gp2x
./gp2xmenu

It would be useful or will I brick my console?
 
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I know. Just as I wrote: The demos don't run without the libraries. Now the demos run, but Quake not.
I also tried to copy libcastor to the NAND without success. Vice and Quake don't work properly... :(

Regards,
Stephan
 
Heres a new beta version of glquake, its almost running perfect on my wiz.

1. textures that are 16 pixels high, cause the driver to seg fault, this version doesnt load those
2. For me I only have 240 lines of the 320 width

pickle.gp2x.de/glquake.zip
 
Pickle posted on May 21 2009 at 04:47 AM said:
Heres a new beta version of glquake, its almost running perfect on my wiz.

1. textures that are 16 pixels high, cause the driver to seg fault, this version doesnt load those

pickle.gp2x.de/glquake.zip
Yeah, it worked for me too. Well done.

QUOTE
2. For me I only have 240 lines of the 320 width


Confirmed.
 
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