Yes, it worked fine, you can try it out here. Performance has increased a little bit (~10 FPS). Also 24 bit textures are now converted a lot nicer to 16 bit colours.frozen said:Did anybody try the new OpenGL ES of the firmware 1.2.0?
No, I don't think so. AFAIK SDL 1.2 doesn't support acceleration of its drawing routines using OpenGL. You can however use SDL for input, sound, ... and OpenGL for drawing.Do I understand well, that with a better opengl binary, I could use the original 1.2 SDL with 3d hardware acceleration?
frozen said:A precompiled tslib would solve my problems. A cheked the prg.testogl.zip file. It contains the header for tslib and the .so file, but the library file (.a or .o) is missing.
frozen
.h (from the web) and .so (from the wiz itself) are enough to code... (I have no .a nor .o)frozen said:A precompiled tslib would solve my problems. A cheked the prg.testogl.zip file. It contains the header for tslib and the .so file, but the library file (.a or .o) is missing.
frozen said:Hmm, I'm not familiar with linux/gcc, but addicted to visual c. I thought .so is the same as dll on windows, and I need a lib file that could be linked against my code.
frozen