in case you're referring to wrap-around artifacts, you can use clamp-to-edge addressing mode to avoid that. it's part of the ES core spec thus is universally supported.Eniko said:If I were converting the project to OpenGL the rule of 8 wouldn't help me much unless I went down to 16 pixels or up to 32, both of which don't look good (or 15 or 31 if I want to be able to use any type of filtering) because for instance 24 wouldn't fit neatly into a power of 2 texture atlas.
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