adamorjames
Member
Looking great Eniko. I am liking all the pixel games for the Pandora. You and Mr. Gonzo are making some great looking games.
+1 to this.'adamorjames' said:Looking great Eniko. I am liking all the pixel games for the Pandora. You and Mr. Gonzo are making some great looking games.
'Tripmonkey_uk' said:+1 to this.'adamorjames' said:Looking great Eniko. I am liking all the pixel games for the Pandora. You and Mr. Gonzo are making some great looking games.
Loving the laughing animation btw
+1
Reminds me somehow of Ayene in DoA doing a taunt, even though she doesnt laugh.
Hope there is a good 3D beat em up for pandora. Will have to look around for one to port!
'Mithrildor' said:I would remove those white slashes from the animation and give them their own. Then you can make them stop at places you really want to in code (for example if they hit walls)
Oh yeah, this is just to test if it all looks right. In the game the slashes will be a bullet-like entity.
True. Also, keep in mind that the Pandora's pixel density is much larger than that of your monitor. If that's the size of the actual sprite, it will be much smaller on the Pandora's screen. That will make nearest-neighbor artifacting even less noticeable. I'm sure you could also find some sort of HQ scaling algorithm and quickly implement that.'arrrgh' said:If it's not a huge amount of scaling, it'll be hard to notice the nearest-neighbor artifacts, and you won't be focusing on little things like that when you're actually playing the game.