Quake was originally software render only. It wasn't until GLQuake was released that it had OpenGL, and therefore hardware, support.WizardStan said:I'm not certain where you're going with this, but even Quake 1 uses OpenGL. No software rendering there. (or maybe it does have a software rendering mode? Or did and was converted to OpenGL after it was released? Point being that right now Quake 1 (and 2) use OpenGL capable of hardware acceleration)
Doom is software rendered, but there are OpenGL ports of it, as well.
I'm not sure I understand it completely, the point of the poll, I mean. However I do understand the attachment to old school over new. Some people just like the look of certain things. I myself prefer palettized colors over full color graphics, and I actually enjoy visible pixels. But that's for 2D games.atomicthumbs said:What's the point of this poll? Hardware rendering is always better than software rendering, in performance if nothing else.