This is a tricky one...
Wind and Water is being sold commercially, but Skeezix's game isn#t. From what I have seen Skeezix's could be.
But WaW is so polished, so much work done that I for one am more than happy to pay for it. I wouldn't want to pay any more for it than I am paying, but to support SUCH talent then it's great. Skeezix's game, I would also pay for. But yours I won't, because you have made it with an editor and claim that it is so easy etc. Why? Dunno.
I sort of agree with AS N, and the "This is so not GP2x" comment. If every homebrew was sold for profit then we would die. But if someone puts such effort and is so talented etc. then paying for that etc quality pushes the whole scene forward. I think you have got people's backs up because you came here saying how easy it is to code with this software and want to be paid still. If the end result is utterly fantastic then sell it. But it is the way you went about it.
WaW had a demo, the authors came here saying they were writing something special, released a demo. People played and found out that it was special and a buzz developed. You have just got it wrong!
But if the end result is amazing, then you will win the competition and we can all praise you to the skies. I would keep a bit quieter and let your product to the talking!
Hope this is fair. The balance between amateur coders releasing their work for the love of it, and the odd few commercial games is what makes this scene so special. I donate when I like something, and I want this to continue.
A difficult situation, people should be paid for work done. But it's a balance...
Wind and Water is being sold commercially, but Skeezix's game isn#t. From what I have seen Skeezix's could be.
But WaW is so polished, so much work done that I for one am more than happy to pay for it. I wouldn't want to pay any more for it than I am paying, but to support SUCH talent then it's great. Skeezix's game, I would also pay for. But yours I won't, because you have made it with an editor and claim that it is so easy etc. Why? Dunno.
I sort of agree with AS N, and the "This is so not GP2x" comment. If every homebrew was sold for profit then we would die. But if someone puts such effort and is so talented etc. then paying for that etc quality pushes the whole scene forward. I think you have got people's backs up because you came here saying how easy it is to code with this software and want to be paid still. If the end result is utterly fantastic then sell it. But it is the way you went about it.
WaW had a demo, the authors came here saying they were writing something special, released a demo. People played and found out that it was special and a buzz developed. You have just got it wrong!
But if the end result is amazing, then you will win the competition and we can all praise you to the skies. I would keep a bit quieter and let your product to the talking!
Hope this is fair. The balance between amateur coders releasing their work for the love of it, and the odd few commercial games is what makes this scene so special. I donate when I like something, and I want this to continue.
A difficult situation, people should be paid for work done. But it's a balance...