Oh No Whate Have We Done, Tweet From Craig


Stephane Hockenhull said:
with OS 3.0 we can now use Bluetooth devices, maybe you could add a bluetooth HID interface chip and not need the jailbreak.

I'd love to support it in our future games by pivotalblur.com
Bluetooth may be in the SDK for OS 3.0 but from all my research it will only talk to Apple licensed devices. It isn't wide open from all I have read and experimented with. I have tried with previous hardware I created for a past project and with Pandora and both could see the phone but would not make a connection. My laptop couldn't connect to it either. If I am wrong, I'd love for someone to send me some information and links because I was definitely researching a wireless aspect to this game pad.
 
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MWeston said:
Bluetooth may be in the SDK for OS 3.0 but from all my research it will only talk to Apple licensed devices. It isn't wide open from all I have read and experimented with. I have tried with previous hardware I created for a past project and with Pandora and both could see the phone but would not make a connection. My laptop couldn't connect to it either. If I am wrong, I'd love for someone to send me some information and links because I was definitely researching a wireless aspect to this game pad.

But neither is the uart on the dock port. Have you ever tried to access it from a sandboxed app?

From my testing, the uart is just as closed to non-jailbroken apps as bluetooth is. The BTStack project has made really good progress on making the missing BT profiles available on iphone and easy to use. Should be able to interface a BT game controller to jailbroken apps relatively easily (as they've already shown with Wiimote).
 
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Oy, no more being able to say that there are no systems with BOTH the power of the Pandora and the varied control scheme. You're basically turning an iPhone 3GS into a Pandora, which limits the Pandora's uniqueness. Ah well, I'm sure you guys have thought about this already.
 
Vorporeal said:
Oy, no more being able to say that there are no systems with BOTH the power of the Pandora and the varied control scheme. You're basically turning an iPhone 3GS into a Pandora, which limits the Pandora's uniqueness. Ah well, I'm sure you guys have thought about this already.


but that without the 'open' part
 
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Could be open enough though once jailbroken...?
More of a question than statement as I don't know anything i related.
 
One thing ($$$) is for sure:
http://store.apple.com/us/browse/home/shop_iphone/family/iphone said:
(2) Requires new two-year AT&T wireless service contract, sold separately to qualified customers; credit check required; must be 18 or older. Existing AT&T customers who want to upgrade from another phone or replace an iPhone 3G should check with AT&T or use www.apple.com/iphone/buy to find out if they are eligible for early upgrade pricing: $299 (8GB), $399 (16GB), or $499 (32GB) with a new two-year contract. For those who are not eligible for an early upgrade or who wish to buy iPhone as a gift, the prices are $499 (8GB), $599 (16GB), or $699 (32GB). [...]

And IMO, the iPhone has one "Phone" too many. I don't want/need the phone services (I can use any regular cellphone for that). Why should the two be tied?

Does the comunity devs already figured out how to connect to PC via USB? Copying files via WiFi using SSH is plain silly when a better USB connection is available, but locked by Apple.

Then there is those guys at Apple trying to prevent jailbreaking with their updates and such.

I simply found it too annoying. So my answer was 'hell no!!!'. Shortly after I found about Pandora. :) :
 
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MWeston said:
Bluetooth may be in the SDK for OS 3.0 but from all my research it will only talk to Apple licensed devices. It isn't wide open from all I have read and experimented with. I have tried with previous hardware I created for a past project and with Pandora and both could see the phone but would not make a connection. My laptop couldn't connect to it either. If I am wrong, I'd love for someone to send me some information and links because I was definitely researching a wireless aspect to this game pad.

Are there any Apple licensed Bluetooth devices available? One that you can pretend to be and shove data through? Anything that uses rfcomm would be ideal. It's not entirely surprising that you wouldn't be able to connect to it, because it might not be offering any services, but the SDK could still potentially allow it to connect to other things.

BTW I don't think you'd want a BT HID chip, you'd want something that implements SPP because otherwise you'll be stuck doing a lot of Bluetooth stack in your own controller on the iControlPad.
 
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Bosbeetle said:
http://www.30daygame.com/
Why is there a ton of spam links to http://ilwacowashington.com/ in the HTML, being hidden by some style?
 
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BT is open for use in jail broken phones but the point for us to have considered BT was to work on ALL phones. Using the UART is easy and cheap so why add BT if it means you have to jail break your phone anyway? It uses more power, you can't use the iControlPad's battery to increase your battery life which was a major complaint we read when all of the Engadget, Gizmodo, etc. articles went up, and you want the gamepad close or attached to the phone anyway. It isn't like you will set the phone on your TV stand and play from your couch. I can imagine the headaches I would have squinting at the screen. :)

My research (confined to some google searching and following tech blog sites daily) hasn't found anything that connects to the iPhone over BT for gaming or even a keyboard. Maybe that has changed recently or will change with upcoming product announcements, but if some of the big boys can't get approved, what chance do we have?
 
MWeston said:
My research (confined to some google searching and following tech blog sites daily) hasn't found anything that connects to the iPhone over BT for gaming or even a keyboard. Maybe that has changed recently or will change with upcoming product announcements, but if some of the big boys can't get approved, what chance do we have?

I was thinking of making a BT interface that looks like something official, even if it's a totally different device, but on further thought I doubt that an app that uses that would get approved in the store. Sucks, I wish Apple would get a clue here because it's obvious how many games sales this could generate. Maybe they feel that this would be like admitting that iPhone isn't just perfect for games as it is.

The wired interface is the way to go for what it's worth, BT would just be a backup if there's a way official games could interact with it, and for other devices. At the range you could use a class I module and you'd probably only at most a couple KB a second going out. I think it wouldn't drain more than 5-10mA at the most.
 
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So the iPhone crowd gets the Nintendo-emulator-friendly Y/X, B/A button layout and the Pandora crowd gets the gp2x-like A/Y, X/B layout?

These are the Nintendo systems with the B/A layout that could potentially be emulated on the Pandora:

NES
SNES
GB
GBC
GBA
DS?

I can’t think of another single button layout that is natively used by more games/systems.

The Pandora will likely be unprecedented in portable SNES and other Nintendo emulation performance.
Why did the Pandora not get the Y/X, B/A button layout by default?
 
gp2xs said:
So the iPhone crowd gets the Nintendo-emulator-friendly Y/X, B/A button layout and the Pandora crowd gets the gp2x-like A/Y, X/B layout?

These are the Nintendo systems with the B/A layout that could potentially be emulated on the Pandora:

NES
SNES
GB
GBC
GBA
DS?

I can’t think of another single button layout that is natively used by more games/systems.

The Pandora will likely be unprecedented in portable SNES and other Nintendo emulation performance.
Why did the Pandora not get the Y/X, B/A button layout by default?

How do you know that this isn't what Pandora's getting? The renders with A/B and X/Y parallel to each other are ancient, and were made before people started making a fuss about it.
 
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Exophase said:
gp2xs said:
So the iPhone crowd gets the Nintendo-emulator-friendly Y/X, B/A button layout and the Pandora crowd gets the gp2x-like A/Y, X/B layout?

These are the Nintendo systems with the B/A layout that could potentially be emulated on the Pandora:

NES
SNES
GB
GBC
GBA
DS?

I can’t think of another single button layout that is natively used by more games/systems.

The Pandora will likely be unprecedented in portable SNES and other Nintendo emulation performance.
Why did the Pandora not get the Y/X, B/A button layout by default?

How do you know that this isn't what Pandora's getting? The renders with A/B and X/Y parallel to each other are ancient, and were made before people started making a fuss about it.
So... What is it going to be? :huh:
 
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Javacat said:
Bosbeetle said:
http://www.30daygame.com/
Why is there a ton of spam links to http://ilwacowashington.com/ in the HTML, being hidden by some style?

I don't have control over that site, I'd have never used an off the shelf blog interface if I did because of the spam issues.
 
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OK, having been wrong a couple times, don't jump on me for this one, in a knee-jerk fashion.

It looks like the device uses the dpad and controls designed for the Pandora. It also looks like it has the same nubs, and the start key and select key (they have ctrl and alt printed on them), so it looks like the keymap in this prototype uses one cut up from a Pandora keymap prototypes (one of the ones laying around). Probably the same keymaps from the pandora's dpad and abxy portions too, and probably the same dpad object and plastic abxy buttons.

Now, my only point is, that if the Pandora preorders have partially funded the development of the Pandora architecture (or more than half of it, more likely 75% +), then also the results of that, funded parts of this control pad too.

I'm not saying it is a bad thing, but it must be true that those who put money in to help fund the Pandora (the Pandora pre-order group), have also then helped make the control pad. Yes the case and board are different, and different chips. I am talking about the nubs, keypad, dpad, and abxy buttons.


I am making no judgments, just an observation. Our Pandora pre-orders have in no small way made the control pad a possibility as it is now. If you saw the pad as it was designed before, it had none of the Pandora enhancements it now has.

Don't get me wrong, I was happy to pre-order to help them get the Pandora made. If they can do other things with the components derived from that, great. But we cannot deny that our pre-order funding of the Pandora, had lent objects to this project, that without our pre-orders, would never have been available for this project.

I recall they funded the new nubs themselves though. Not our pre order contributions for them, but, they wouldn't have funded new nubs for this project, only because the Pandora had so many orders. If there was no Pandora, this control pad would not have the custom nubs.

Food for thought.

Waiting to get flamed now.
 
I think that's a pretty logical assumption, and there's no reason for you to get flamed for saying it IMO. The way I see it, our preorder money funded the console that we will receive. The design becomes the property of OP Ltd, to do with as they see fit. If we were investors (ie. buying a stake in the company) it would be a different story, but of course that's not how it is.

One of the hopes for the Pandora project is that it will have a real impact on handheld gaming. Feeding some of the tech into the iPhone scene helps make that happen, in a roundabout sort of way. What I don't want to see is the iPhone scene getting their hands on these lovely controls before every first batch Pandora gets delivered. (Or Zod's Mupen64 iPhone port going out first for that matter). Even though we don't own this stuff, I do feel like it's ours (and I reckon every first batcher will agree).

On the other hand, I'd like to see OP make a buttload of cash from side projects like this so they can invest more in Pandora's future. B)
 
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