Ogre On Beagleboard


PhonicUK

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I had a search around and couldn't see it mentioned, sorry if I'm reposting...

https://omapzoom.org/gf/project/gleslayer/wiki/

"GLESLAYER is intended to be a rendering system that can be used on OMAP platforms that are enabled with openGL ES accelerators, for OGRE3D based games. OGRE3D is a popular gaming engine in the community."

"This will run on OMAP based platforms like OMAP3 EVM, Beagleboard. Both Linux and WinCE ports will be supported."

I couldn't see any indication whether it is ES 1 or 2, but eitherway this could have potential.

Found this via http://www.imgtec.com/forum/forum_posts.asp?TID=235

SVN can be found at https://gforge.ti.com/svn/gleslayer/trunk/Packages
 
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Oh wow, if I had only known this sooner.
I'm officially switching from jME to OGRE4j.

And it has to (or I hope it will) be based on ES2.0 because shaders are one of the primary reasons why you would use OGRE in the first place.
 
I think you'll find that its ES1.1. The comments on the forum are mostly about setting up the GLESv1.1 emulator. There may be differences between the GL / ES Shading Languages which makes conformance with OGRE difficult.
 
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Technically, the thread is not dead yet.

Rules state (or at least they used to state, am I the only one that thinks that the gravedigging part disappeared? :blink: Or it was never there to begin with... :ph34r: ) that you cannot gravedig threads over 3 months old. Since the thread was started at April 26th it would die at July 26th.

Anyway, I must agree that the reviving post did not add much to the agonizing thread. :p

EDIT by Squidge: (I didn't see much point in bumping for no reason)
7th one down in the 'THE LIST OF THINGS YOU DON'T DO' announcement:

posting in threads over three months old (unless you have a good reason)'


Edit
by gp2.eXe: Ah, that explains why I couldn't find it, I was looking in the "Rules for GP32Xtreme Boards" link, thanks for the info.
 
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