blipped4
T03
No the emulators for the gp32 of the gba are slow and they wont be optimized maybe made fasster but they wont get to full speed, Send me a personal message and ill show you a video of one in action.
Because you suggested that this would make the games play faster, which it obviously wouldnt as you still need to use the same emulation techniques as you would to play a normal gba emulator.blipped4 posted on Dec 19 2003 said:gurty gurty i sed this idea and i got flamed to high heaven how u dont?
A port of an existing Emulator would be possible, but enough optimisations couldn't be done in order to get it at a playable speed. Therefore plausible GBA emulation on GP32 is only gonna sprout from a new highly optimised, tightly coded emu. But it ain't gonna happen, partly because it's a mammoth task and there are very few actual emu coders for the GP32. Most people just port.Kungfucheez posted on Dec 19 2003 said:What do you mean a GBA emulator for the GP32? Does it need a special Emulator? You cant just use another Emulator? Sorry but im new
I dont think there will ever be commercial gba games supported for any gp32 gba emu, mabye it will get fast enough to play hombrew at decent speeds. Everyone dont feel bad zodiac wont even be able to emulate gba at fullspeed.As I do not know anything about coding personally i am not sure about this but does anyone think that using the same method as coding opensnes9x, a GBA emulator with the same output could be created. I would love to be able to play brokensword for example at a fairly decent speed on my gp.
As I mentioned opensnes9x i woluld like to thank yoyofr as no1 previosly thought his work was possible.
The GBA uses an arm9 processor?And you would not need to emulate the CPU,the GP and GBA use the same line of CPU, you would run the data direct. The only things you would need to emulate would be the sound and graphics hardware.