Hi ! I'm Alvaro Martin and I'm a professional developer of video game industry. I'm Lead Programmer.
I'm currently under Game Editor development of my Engine. This engine ( No Siesta Studios Engine ) is under development too but at now is waiting for Game Editor Release Candidate.
My web site is: http://www.alvaromartin.net
No Siesta Studio developers group: http://www.nosiestastudios.com/ (not active yet)
Feudalism: Open Battle: http://feudalism.nosiestastudios.com/ (our first project)
Developer Group and Feudalism are independent game development. My job is other .
Currently Feudalism is waiting to Game Editor for to begin focused game development.
I'm thinking about the idea of make a client of my engine for play games developed with the Game Editor. I have 2 demos at now. I have no many hours to do these demos but I believe are so good demos.
My Engine is based on OpenGL 2.0 and Shader Model 3, with GLSL. The demos need fmod.dll but, the current NSS Engine versión use OpenAL.
If you want to see some images of Game Editor look here
Recent Image:
Available Resources Widget
The idea behind of this is to make multiplatform Game Editor and client. Play the game with PC client version and Open Pandora client version with internet connection in the same game.
With the game editor the people will can to make areas, scripts, shaders and others things together at real time with many Game Editors connected. The engine it's optimized for to make adventure or rpg games. There are no implementations for interiors areas like portals and BSP algorithms yet. We will can make shortly games like Neverwinter Nights or Mario 64.
It's a pleasure be here! See you
I'm currently under Game Editor development of my Engine. This engine ( No Siesta Studios Engine ) is under development too but at now is waiting for Game Editor Release Candidate.
My web site is: http://www.alvaromartin.net
No Siesta Studio developers group: http://www.nosiestastudios.com/ (not active yet)
Feudalism: Open Battle: http://feudalism.nosiestastudios.com/ (our first project)
Developer Group and Feudalism are independent game development. My job is other .
Currently Feudalism is waiting to Game Editor for to begin focused game development.
I'm thinking about the idea of make a client of my engine for play games developed with the Game Editor. I have 2 demos at now. I have no many hours to do these demos but I believe are so good demos.
My Engine is based on OpenGL 2.0 and Shader Model 3, with GLSL. The demos need fmod.dll but, the current NSS Engine versión use OpenAL.
If you want to see some images of Game Editor look here
Recent Image:
Available Resources Widget
The idea behind of this is to make multiplatform Game Editor and client. Play the game with PC client version and Open Pandora client version with internet connection in the same game.
With the game editor the people will can to make areas, scripts, shaders and others things together at real time with many Game Editors connected. The engine it's optimized for to make adventure or rpg games. There are no implementations for interiors areas like portals and BSP algorithms yet. We will can make shortly games like Neverwinter Nights or Mario 64.
It's a pleasure be here! See you