I hope so, I love warning forever!reiboul posted on Feb 17 2007 at 07:36 AM said:Is Warning Forever source available?h34r:
purple_goat posted on Feb 17 2007 at 10:55 AM said:I hope so, I love warning forever!reiboul posted on Feb 17 2007 at 07:36 AM said:Is Warning Forever source available?h34r:
I actually started playing it when I found it on "101 Demos" disk, which I bought at the same time as an issue of retro gamer, in which I say a gp32 ad for gbax.com, which I was curious about and a couple months ago (I got the mag years ago) so I went to gbax.com and ever since then it's been seeing how deep the rabbit hole goes..
and I'm satisfied!![]()
No I think I am going back to PicoDrive now. Other games require to learn completely new stuff for me (either D or openGL or both), what I am not going to do.Julius posted on Feb 17 2007 at 12:56 AM said:Have you thought about porting some other games by kenta cho too?
No I think I am done with this.Aryn posted on Feb 17 2007 at 08:14 AM said:Anyway, if you are continuing development on this game then I do have one feature request, I would love to see a setting that would allow me to change the background colors or at least add more contrast to them.
notaz posted on Feb 17 2007 at 04:46 PM said:No I think I am done with this.
None. Tried both, haven't noticed much difference and left at -O3 because tried it last.yaustar posted on Feb 18 2007 at 01:36 AM said:Out of interest, is there a particular reason why you are using -03 optimisation over -02 in the compiler flags?