If you look at the top 10 PS3/360 games(and some ios games), I believe almost all have some, if not all of these current options:dual analog, online support, and trophys/achievements, downloadable content, bug fixes, friend contacts, ect(just standard things in my opinion). Now I'm not saying this is right or wrong, I'm just saying this is the standard for Nintendo's major compettition. This is no longer 30 years ago when the only competition was from themselves. These things are not fads, but an industry standard for everyone but Nintendo.
I see what you mean, but I find it hard counting something on lesser-selling systems, that have sold less for good reason, as an industry standard, myself.
The industry standard isn't set by what sells less, is my understanding.
I personally can't stand motion controls being added to games, when it doesn't improve the overall experiance, and the majority of Wii games just don't need them at all. I have stopped playing several games that ONLY allowed for motion controls, where other options would have work as well, or better. I hate that being forced on me, the same way others may not like the Acheivements and such. The same can be said for the 3D on the 3DS. Most people I know turn it off, and find it brings nothing extra to the table. I personally like it, but many don't. That's why it is good that they give you the option to turn it off.
I think it is all about choices. If a small segment of your consumers wants something, where is the harm in including it? Give an option to turn it off, just don't give me lame excuses on why something isn't included.
Completely agreed, it absolutely is all about choices.
Nintendo thought it was a good idea to release the 3DS at 250, and with no killer apps. Guess what? They where wrong.
Actually, they were right! I know a lot of gamers don't get why, though, but it seemed pretty obvious to me from the beginning. My understanding, from what I know of this sort of business, is that the pricing and early release may well have had something to do with coaxing Sony into selling the PSP2 at an enormous loss per unit ($40 to $50, I have read, or was it $60?). Business ninjas, or something.
Nintendo didn't do great with the N64 or the Gamecube, because they followed their own compass. Which is cool, that is one of the things I like about nintendo. I also liked the Virtual Boy, but that was another idea gone wrong. They are not pefect, and never have been.
True, though a lot of folks missed that, during the GameCube's time, it was more profitable than its rivals!
EDIT: Sorry for the late edit here, but didn't the GameCube and Xbox sell roughly the same? It's funny how the Xbox never turned a profit, but many who identify as gamers believe it was successful, yet the GameCube was very profitable but many who identify as gamers believe it was a "failure" and other such things. Press manipulation, perhaps? I don't know of any world in which making nothing but enormous losses could possibly be considered a success and being profitable could be considered a failure. (That's not to say that a product that makes these enormous losses can't get some things right in how it's implemented, but success is the wrong word for this.)
In my opinion, the Wii was a curse and a blessing. It should have died from the start, which would have made them take a long hard look at what was being done in the industry, and at least released a system that is HD and online compliant.
It was never going to die from the start, because *it was what people wanted* - I know that gamers really struggle with this fact, but the way it really was, and is, is that *nobody* cares about "power", "HD", "online compliance" or anything else -we want video games that are fun. It really is just that simple.
What was and is being done in the industry was and is an enormous problem that is hastening the medium's demise, and ignoring that was and is a VERY wise decision. There's a brilliant video on at least one aspect of that
http://www.youtube.com/watch?v=9joAb4XMaUs.
Everyone but gamers saw from the off what a massive success the Wii, and the DS before it, were going to be, because we see things in terms of fun and what that brings to our lives, rather than in terms of "power" and silly bits of text about trivialities. I only wish I could have afforded to buy some shares at the time - it would have made me a great deal of money! :lol:
What *should* have happened was that it made gamers realise "
Oops, what we like isn't always what the rest of the world likes, but look at how many people are discovering the medium now - this can only be good for all of us!", but instead the result was the application of mass-shunning, pointless and disgraceful derision, and playground-style labels onto the people and games that didn't match their own tastes, and a quite frightening mass-delusion from this noisy minority that all of these multiple-millions of newcomers to the medium "aren't real" and that the games they enjoy "aren't real".
The WiiU has dual analog, Why? Because all the companies Nintendo want to makes games for it demand it. The same way they can no longer put off HD, it is a standard.
Agreed on HD, though it's had rather less of an impact in the UK because our pre-existing TV resolution doesn't look much different to HD anyway. It still hasn't impressed me, and probably never will, but that's just me.
However, the Wii also had dual-analogue available from day one.
It's just one excuse after another from developers too entrenched in the mindset of the video I linked earlier - they'll find more, no doubt, and they're heading for a fall. (Meanwhile, I shall watch with no surprise whatsoever when developers like Capcom go under - the route of "the industry" hasn't done them well at all, with profits down 49% and earnings down 28% this year alone, and I would bank on them being gone within the next couple of years if they can't turn it around by bothering to make and release games that will sell. I only hope that Keiji Inafune's company can regain the rights to the games he created and he's known to still care to see treated well.)
At the end of the day, I'm just looking for choices. If anyone doesn't personally like something, give differant options. Dual analog, touch screen, motion controls, mouse/keyboard. All of these options can be used for a first person shooter, why make a game that only supports one of these options? It's just bad business. Some like dual analog, while others like motion controls.
The same way Nintendo makes a game like mario Kart, that can be played by someone age 5-95, why not include options in games that appeal to EVERYONE(with the options to pick and choose what you don't want)?
Totally agreed.