gruso
thunderbox
Simply fantastic videos. They really showcase the crazy amount of work that's gone into this OS. Notaz, DJWillis, take a bow.
Yes.
(naw)mcx said:
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(naw)mcx said:
This really boils down to the resolution they use. So long as it's less than or equal to 800x480 then you can port with basically no code changes whatsoever. That's one of the coolest things about Pygame - no compilation, platform independent. But it's a semantic problem if they use a different screen res - you'll have to deal with that when porting. for example if the programmer made the screen 640x480 you could either port it correctly by upping the resolution but this may break stuff (if they refer to absolute pixel coords to position stuff) so you may just leave the resolution default and have the LCD stretch it (but then it will be the incorrect aspect ratio.) Or you could create a 640x480 surface and blit it in the center of the screen. etc. etc. There are many ways to handle it.Alpha2 said:ED, just wondering how many lines of code were actually needed to get the game running? Will all Pygame projects really be so easy to port?
python easy_install scipy
Mithrildor said:ED: I found something really, really weird. @4:38, the % of charged goes down from 68% to 67%. But the timer goes up instead, it goes from 6:32 estimated time left to 6:37. Is this a bug or is looking at the CPU usage too?
EDIT: Just saw that after AbiWord it goes even up to 6:47
Could you explain this please
Alpha2 said:ED, just wondering how many lines of code were actually needed to get the game running? Will all Pygame projects really be so easy to port?
Also, The provided themes a re awesome, whie you were switching between Windows look alikes I was thinking "If there's a Mac look alike I'm going to laugh my ass off" 10 seconds later I needed some glue. I wonder though what's the process for changing desk top images? I would imagine there are dozens of pictures in already the OS, but if the Nand isn't something you want "Joe Average" to mess around with will it still be possible to place your own personal images as the desktop background?
rabidpoobear said:But then again I usually run the games windowed and at a fixed aspect ratio so I don't have to deal with the aspect ratio thing.
Thats XMMS just with a different skin.... (yeah, its skinnable, as is Audacious (they're related you know))borgqueenx said:You have already tried Audacious and stuff?
Looks to me a great media player for pandora.
that GNome player looks ugly skinned, and is way to big.
Hitnrun said:"Things To To When You're Not Playing"
But half of the video was about gaming...
Can You add a few more diacritics? I can learn how to configure it, but if it works out of the box, then it will be cool. (pretty pleaseEvilDragon said:...Not really a big deal, as long as you don't press a modifier key ('"´`) directly afterwards, the compose is ignored...
peca said:Can You add a few more diacritics? I can learn how to configure it, but if it works out of the box, then it will be cool. (pretty pleaseEvilDragon said:...Not really a big deal, as long as you don't press a modifier key ('"´`) directly afterwards, the compose is ignored...
In Czech we need caron (not breve) (ˇ->čďěňřšťž) and ring (°->ů), in Slovak is circumflex (ˆ->ô) and neighbours Poles (from Poland) have some slash and stroke (Cosurgi knows better than me). Not to speak about other nations over world that use Latin alphabet.
Thanks a lot. If it is standard then it will work somehow. And other thanks for those videos!EvilDragon said:Well, it's Linux standard, so if you press ^ or ° instead of ", it will work already, yes.
We don't have a ˇ-key though, don't know how this is handled.
You could check some Compose-Key-Information for Linux on some websites, it's a normal standard we're using here.
GunPei2X said:Prometheus said:Also, was I the only one who thought that the Pandora displaying the C64 BASIC screen kicked ass?
Nope, that's probably the #1 reason I'm getting a Pandora.
Hey ED, I'll look into optimization over the next week (spring break). I'm surprised Phil made an unoptimized game! Oh, I see, it was for Pyweek. That explains it. Phil's normally a stickler for optimized code, but he's pretty busy with Galcon these days. Kinda sad, he was really into the pygame community for a while. Makes sense though since he's trying to make a living now...EvilDragon said:After changing those two things, it was fully playable - but slooow.
Unfortunately, the game engine is VERY unoptimized (it even says in the sourcecode that it's unoptimized). It needs a lot of CPU power (I know it ran on the gp2x with about 1 frame per second).
As I can't code at all, I couldn't change the game engine, just sped up the movement of all the sprites.
This makes it a bit more choppier, but still playable.
If someone can optimize the engine, that would rock.
