You not only saved the day by the gpu940 for my MVS/CPS1/CPS2 project, you also got me compiling psx4all with it for kicks again! ...Expect some good help from all around for gpu940! Excellent work!
VeryYou not only saved the day by the gpu940 for my MVS/CPS1/CPS2 project, you also got me compiling psx4all with it for kicks again! ...Expect some good help from all around for gpu940! Excellent work!
cool? :unsure:
^^
Without getting far off topic, what's xmoto?
I just offered rixed as much time as I can possibly offer to help him along with the gpu940 project. This is something long overdue for the GP2X and I will support it all the way. Thank you rixed.
jbrodack: I second the OpenGL ports of kenta cho's shmup works! If someone else doesn't do it, it'll be on my list. I actually play them, so it's a good project for me.
*** KEEP IN MIND ***
As rixed stated, this OpenGL library will need to be adapted to work with OpenGL games. It seems it's lacking some features still, so it's not "plug and play" but is extremely impressive still and worth adapting imho!
Does take ages because its loads of small files I think. I haven't tried the game yet as it nearly finished transfering and then told me I was out of space on my sd .... doh! I'll clear some space later and give it a go though.Out of curiosity how long did it take everyone to transfer this thing to SD? Mines got 5 mins remaining but it has been going on for 105mins soo not funny
always nice to see the hardware being used to its max.
...and the Batteries beg for mercyIt is really nice to see this 'second generation' of GP2X software coming along now which use the second CPU, always nice to see the hardware being used to its max.