New Gpadvance Version - V1.48


But Enslaved, you'd kick their asses even in slo-mo, cos uve got the real cart, so ur a master.


*nudges Enslaved*
 
Did I read it correctly? Are these guys doing this emu as part of a school project??

I wish there were schools like that around when I was a youngster :(
 
schools out
maybe there taking summer courses in colledge
or maybe things are different in france

and i don't hes updated his status page in a while
things seem to be coming together nicely and it seems like hes done a lot more than this.
 
I'm excited about this just to play the few of the good games on GBA. Mmmm Metal slug.......
 
1.38
- you can load another rom during game
- auto-framskip and display frameskip at screen
- FPS counter (but i can't find it)
 
hmm... the autoframeskip isnt very good atm imo. of course that may change ;)
ran soccer kid at fs8... unplayable, so i stuck to 2/3 again :)
 
Yes auto seems a bit insane on some games, but I found AbsoluteZ ran very well at FS0 - however it isn't running at FS0, it still seems to be skipping frames but is running suprisingly well with all that rotation and zooming, i am happy :)

-Craig

www.gbax.com
 
i'm gonna have to plug the usb into my nans comp and try this out, whats the commercial games compatibility like atm?
 
Jesus, this is insane! Almost as if the emulator is being worked on non-stop. What games can it currently run, and at what speed?
 
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Torlus (10/07):
-----------------------------------------------
- Integration of parts of VisualBoyAdvance's CPULoop() function,
bringing then Timers support (see 4Ktetris demo for instance).
IRQ support should follow soon...
- Automatic frameskip is now limited to a maximum of 5.
- Added display of both FPS and frameskip.
 
I go a way and good stuff happens
ALL hats off to the coders, they are open up a whole shitload of cans-o-whoop ass!

~Octavious

when I get my break next week , will there be a full speed N64 emu??? :D
 
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