Enslaved
Guy.
Well mine can overclock to 166 but for those without the mod or if it needs the 32mb ram mod it would not be fair. But don't worry, im sure enf65 and company have some tricks up their sleeves.
Off your wishlist you will probably get full speed, this because the main component of the GBA (the CPU) doesn't have to be emulated. Sound will work. It might run under 133MHz because of the thing stated above, the CPU doesn't have to be emulated. Full screen will be an option, but who needs it? The GBA screen isn't that much smaller then the GP32's, and it'll only eat CPU power... Savestates arn't that hard to implent, so count on that. Roms over 32Mbit, don't count on it without the mem mod. RF Link support, don't think there's much of a crowd for that, and same with the real GBA link support, though that might be easy if the GBA uses a UART for it's link cable.V3X posted on Jul 7 2004 at 05:24 AM said:Full Speed
Sound
under 133mhz
Full screen
Savestates
Roms over 4mb
RF Link support
Playing with real GBAs (GP32->GBA cable?)
Surely a way to do it might be probabilistically over time. So it'd be slow as anything to start with, but gradually speed up as the emu realised what it had to keep in ram - and then you could send over a config file to other people to speed it up for a specific game, which would contain a hash of that game's ROM just to be sure it was the same file.Tristan posted on Jul 6 2004 at 09:28 PM said:I'm not much of a developer, but I do know something about hardware. And this means that unless he can figure out a way of dividing the ROM into intensive areas and less intensive areas he's going to put access-intenstive areas on the SMC, and non-intensive areas in RAM. Which is quite the opposite of what you want.
Ok We're just speculatingTorlus posted on Jul 7 2004 at 07:40 AM said:A Rom from the SMC when they're needed could be done (with certainly some speed issues). Be patient.
For the moment, we're trying to fix compatibilty issues (irq/timers/dma), and we will cope about that dynamic loading later... Why would you want to load large Roms if the emu isn't able to run them ?
do we?generalnmx posted on Jul 7 2004 at 11:33 AM said:We all know Nintendo made sure all ROMs are encoded with information to send back to them through transistor fillaments if the GBA ROMs are ever emulated on a handheld.
It doesnt work. The emu is running at 66Mhzgba-cube posted on Jul 7 2004 at 12:51 PM said:PS- I don´t know if you guys know, but you can change the CPU in the Options and then General screen
Are you sure it is running at 66Mhz? The earlier beta ran at 132MHz (0029DE07 11A00300) ofset 0x0E50 (3664) by default, are you positive it has been changed?finty101 posted on Jul 7 2004 at 01:55 PM said:It doesnt work. The emu is running at 66Mhzgba-cube posted on Jul 7 2004 at 12:51 PM said:PS- I don´t know if you guys know, but you can change the CPU in the Options and then General screen
what are transistor fillimentsgeneralnmx posted on Jul 7 2004 at 06:33 AM said:We all know Nintendo made sure all ROMs are encoded with information to send back to them through transistor fillaments if the GBA ROMs are ever emulated on a handheld.