New Gpadvance Version - V1.48


But Enslaved, you'd kick their asses even in slo-mo, cos uve got the real cart, so ur a master.


*nudges Enslaved*
 
Did I read it correctly? Are these guys doing this emu as part of a school project??

I wish there were schools like that around when I was a youngster :(
 
schools out
maybe there taking summer courses in colledge
or maybe things are different in france

and i don't hes updated his status page in a while
things seem to be coming together nicely and it seems like hes done a lot more than this.
 
I'm excited about this just to play the few of the good games on GBA. Mmmm Metal slug.......
 
1.38
- you can load another rom during game
- auto-framskip and display frameskip at screen
- FPS counter (but i can't find it)
 
hmm... the autoframeskip isnt very good atm imo. of course that may change ;)
ran soccer kid at fs8... unplayable, so i stuck to 2/3 again :)
 
Yes auto seems a bit insane on some games, but I found AbsoluteZ ran very well at FS0 - however it isn't running at FS0, it still seems to be skipping frames but is running suprisingly well with all that rotation and zooming, i am happy :)

-Craig

www.gbax.com
 
Jesus, this is insane! Almost as if the emulator is being worked on non-stop. What games can it currently run, and at what speed?
 
-----------------------------------------------
Torlus (10/07):
-----------------------------------------------
- Integration of parts of VisualBoyAdvance's CPULoop() function,
bringing then Timers support (see 4Ktetris demo for instance).
IRQ support should follow soon...
- Automatic frameskip is now limited to a maximum of 5.
- Added display of both FPS and frameskip.
 
I go a way and good stuff happens
ALL hats off to the coders, they are open up a whole shitload of cans-o-whoop ass!

~Octavious

when I get my break next week , will there be a full speed N64 emu??? :D
 
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