Yes auto seems a bit insane on some games, but I found AbsoluteZ ran very well at FS0 - however it isn't running at FS0, it still seems to be skipping frames but is running suprisingly well with all that rotation and zooming, i am happy
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Torlus (10/07):
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- Integration of parts of VisualBoyAdvance's CPULoop() function,
bringing then Timers support (see 4Ktetris demo for instance).
IRQ support should follow soon...
- Automatic frameskip is now limited to a maximum of 5.
- Added display of both FPS and frameskip.