Enslaved
Guy.
Why would you need an upgrade? The way they say this emulator will work basically says that it will actually be too fast in the end.
The Gba has crap all RAM like 512kb or something. It uses ROM Cartridges and thats where the problem lies. ROM Cartridges are as fast as RAM. While Gp32 uses the Slower smart media cards.diablo2 posted on Jul 6 2004 at 01:47 AM said:it would be to slow that way if it ever got done
what about that program that cuts all the unneeded zeros off
that would clear up a lot of space
and since the cpu wont be emulated
the size of the program would be very small
you could probably load 8 mb games that way
but i will probably send my gp32 in to mashmods soon for tuneups
so if the offer a ram upgrade then i will do it
but right now what i hearing is that gba has more ram than gp32
i had never really thought about it but it just hit me
and it pisses me off
gp32 must be better
ahh..kotd posted on Jul 5 2004 at 08:59 PM said:The Gba has crap all RAM like 512kb or something. It uses ROM Cartridges and thats where the problem lies. ROM Cartridges are as fast as RAM. While Gp32 uses the Slower smart media cards.diablo2 posted on Jul 6 2004 at 01:47 AM said:it would be to slow that way if it ever got done
what about that program that cuts all the unneeded zeros off
that would clear up a lot of space
and since the cpu wont be emulated
the size of the program would be very small
you could probably load 8 mb games that way
but i will probably send my gp32 in to mashmods soon for tuneups
so if the offer a ram upgrade then i will do it
but right now what i hearing is that gba has more ram than gp32
i had never really thought about it but it just hit me
and it pisses me off
gp32 must be better
Huh? Check http://releases.pocketheaven.com/advsearch...e=&Sort=Release for instance, has the release info of 580 games which are 32Mbit (4MB).DarkMetroid posted on Jul 6 2004 at 12:03 AM said:I couldnt find any commercial roms 4mb and under . So far all the roms Ive seen are 8mb ones looks like the only way to make most of the roms to work is to get the ram upgrade.
Cart's only contain read-only memory, and nearly all games need at least some working storage for variables, etc.diablo2 posted on Jul 6 2004 at 02:11 AM said:ahh..
thank you for clearing that up
why does gba even have ram if it uses cartridges then?
what was this?The Moose posted on Jul 6 2004 at 12:24 AM said:What happened to the dynamic loading solution to the 4mb < roms? I thought this was at least an idea.. But still, keep up the great work guys! gp32_console
Dynamically loading the ROMs mean the emulator will load the bits of the ROM in the memory it's using/going to use. Which I think to be tricky bussines, because afaik, you can't tell exactly what the program is going to do... (To where it's going to jump).diablo2 posted on Jul 6 2004 at 12:53 PM said:what was this?The Moose posted on Jul 6 2004 at 12:24 AM said:What happened to the dynamic loading solution to the 4mb < roms? I thought this was at least an idea.. But still, keep up the great work guys! gp32_console
ahhTristan posted on Jul 6 2004 at 09:40 AM said:Dynamically loading the ROMs mean the emulator will load the bits of the ROM in the memory it's using/going to use. Which I think to be tricky bussines, because afaik, you can't tell exactly what the program is going to do... (To where it's going to jump).diablo2 posted on Jul 6 2004 at 12:53 PM said:what was this?The Moose posted on Jul 6 2004 at 12:24 AM said:What happened to the dynamic loading solution to the 4mb < roms? I thought this was at least an idea.. But still, keep up the great work guys! gp32_console
most games store stuff by type, like <huge text block><huge graphics block><huge level data block>, so it reads stuff from a lot of places for one screen to appear.johncross85 posted on Jul 6 2004 at 04:03 PM said:Do games load roms from all over the carts or in a fairly logical progression?