New Gpadvance Version - V1.48


can someone test the GBA ROM "Operation Armored Liberty" for me?
gbatemp's number is 1227 and the rls group is rS. its the USA version.
i dont have all the roms here on this computer unfortunately.

its a very poor and bad looking game, no fun at all, but maybe it will work :rolleyes:
it worked for example in VBA32 and wasnt THAT slow...
 
Hello everyone,

I can almost guarentee that my games 'Jumping Jack' and 'Absolute Zed' will work on this as they were 2 of the first games to ever work on hardware - its all direct to hardware and does no checks/waiting for returns.

Absolute Zed pushes things a bit as it runs in scaled mode, but Jumping Jack should run nice - second game ever to run on real hardware (after bomb oam) - i'll dig out a non throttled version i have too from 2001 which was crazy fast on gba hardware so should run rather well on this (if it does not already!)

When I get home I'll host the correct versions of these roms as some floating about on the net are wrong.

-Craig

www.gbax.com
 
Great news! They DO run - but there are bugs with gpadvance oam handling and also input handling - good thing these games don't bother to check if it works - Absolute Zed runs correct (mostly) but its slow as its using scaled mode - Jumping jack is playable and would be perfect but there is a bug in the input setting - its not detecting continuous presses - so jack won't move! (unless you keep tapping the directions) also the OAM bug looks related to palette - I suspect it is not seeing that i was using the same BG pal for sprites (if i remember correctly!) you will see that all sprites are black... but for this game it looks ok - just the baddies are black too.

I could fix these bugs if I had it compiling in a few secs :-/

I'll dig out some other gba stuff I worked on too.

-Craig

www.gbax.com
 
Absolute Zed was published by datel I think on one of their unofficial carts or whatever they did, I never got paid, not too bothered since i wrote it in 2001. However it was updated for Datel - I'll post that version, its rather more commercial.

Jumping Jack was made when everyone was trying to figure out the hardware, if its archived check back in the gba dev mailing list when i first posted it and it worked on hardware (someone tested it on a GBA PCB)! woo. For N=1 to 10, Those were the days, next F.

-Craig

www.gbax.com
 
Jumping Jack was actually one of the first games I tested on the emulator, was quite suprised when I saw craigix's handle popup at the intro screen :) The horisontal elevators seems to leave a white trail which I assumed was an emulator bug, and as mentioned Jack isn't easy to control :)
 
do you mean this version or a complete gba emu
if you mean a complete version i can barely beleive that
gba had some great games
ffta just to name one
 
Hiya,

I've zipped up Jumping JackV3 and AbsoluteZ (datel version), the controls are working in AZ now - but the game runs way too fast, some weird timer issue related to the mod player I think.

I wish you could control JJ - it would be working perfectly if so (aside from the palette issues) :-/

On the plus side AZ uses loads of the GBA GFX hardware and it seems to all be emulated...

http://www.gbax.com/AbsoluteZ.zip get them and try it, not sure if the CPU selector actually works in the emu...

-Craig

www.gbax.com
 
i am never going to need another handheld again
this is never going to become obsolete
gba is soon going to be added gp32s list of emulators running commertial games
i am so glad i heard about gp32
 
Hi, I'm Torlus, one of the coders that joined enf65 to help on GPAdvance.

Just a quick word, to introduce myself... I used to program for GBA, and while I was working on Yeti3D, I "met" ThunderZ and got interested in GP32 dev. I helped a little for GP32 KVM port, but well.. I spent some time not doing anything on GP32 :)
Finally I heard about GPAdvance, and found the idea awesome, so I decided to help. The work I have done on GPAdvance for the moment has been to "hook" VisualBoyAdvance's GFX functions in order to make them work witihn GPAdvance. It works not-too-bad, but a bit slowly.
While doing this, we realized that most of the code of VBA could be used... So I think that the emulator could achieve to reach a good level of compatibility not-too-late.

Currently, the reason why most demos don't work is because of DMA and Timers (and some improper/forgotten IO registers updates), along with some reasons that we have still not discovered :)

Any good wills are welcome. You can check the source on CVS at sourceforge, there's a lot of things to do, especially with optimizations.

You can check my site at http://heliscar.com/greg/
 
Torlus, indeed nice to hear from you here.

I am very curious, what level of speed with sound and fullscreen do you think GPAdvance can reach when running commercial or high quality pd titles, and within what timeframe?

If you pull this off you may, along with Ryleh, be the prime reason people will buy a GP32.
 
Well heres hoping that unlike the idiot behind the Zodiac GBA emulator you dont get the big N on your legal ass because you wont charge fot it.
 
it's so unlikely
hes not selling it like firestorm
he lives in france and the pattent only applies to the U.S.
hes good to go
 
There is a new version on the page, but it seems much slower on Jumping Jack, looks like the mosaic effect timing is wrong. Still, great that its being worked on :)

-Craig

www.gbax.com
 
craigix posted on Jul 2 2004 at 01:09 PM said:
There is a new version on the page, but it seems much slower on Jumping Jack, looks like the mosaic effect timing is wrong. Still, great that its being worked on :)

-Craig

www.gbax.com
A newer version?!
wow
thats fast
 
Last edited by a moderator:
Ever more new version at gp32news.com - with a game which is running perfectly (android)! Check it out, its a major milestone!

-Craig

www.gbax.com
 
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