New Gpadvance Version - V1.48


haha now beware: a stupid question is coming up:

can it be expected that common GBA games will run at normal speed WITH sound?

thanks^^
 
DReffects posted on Jul 14 2004 at 07:40 PM said:
haha now beware: a stupid question is coming up:

can it be expected that common GBA games will run at normal speed WITH sound?

thanks^^
yes

no

who knows???

this is kind of a wait an see situation!
 
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DReffects posted on Jul 14 2004 at 08:40 PM said:
haha now beware: a stupid question is coming up:

can it be expected that common GBA games will run at normal speed WITH sound?

thanks^^
Never expect anything unless you make it yourself.
 
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Success I got a 16mb game to run in version 1.43 F-zero GP legend works up till the menu. SO this method of loading games could be used to make a Neo Geo emu and other stuff :)
 
YAY! thanks for testing F-ZERO GP Legend. but what about when the emu becoms complete. i mean how will we be able to enter the menu ingame? because F-Zero uses L+R to boost, unless they make it like osnes9x.
 
hm i alos wonder about that. i think thats a problem in general with the gp32 - we have to few buttons :( gamepark should have 'upgraded' the GP with the BLU units to 4 buttons , A B C D E and the two triggers..
 
Who cares about the speed boost in F-zero changing button configuration is piss easy. Work needs to be put into speed and compatibility. anyway for the menu start and R or L at the same time would be good, no game uses that as a combination.
 
jegHegy posted on Jul 15 2004 at 12:10 PM said:
or they could simply move the menu to L+R+START+SELECT. fucking insignificant problem right now.
OMG this is serious, it MUST be fixed now!
 
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i tested just now castlevania circle of the moon on the gpadvance ver 1.43 and it works until the intro....then it hangs!
 
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