Here are the roms I tried:
Super Mario Advance: hangs
Super Mario Advance 2: hangs
Super Mario Advance 3: starts and hangs
Super Mario Advance 4: starts, UNPLAYABLE slow (loading...)
Mario Kart: starts, graphical errors ingame
Metroid 4: starts, UNPLAYABLE slow (loading...)
Zelda: hangs
Tetris: hangs with debug error
FZero: Starts. graphical errors ingame
Wer wird Millionär: runs perfectly
Lufia: starts and hangs ingame
Golden Sun: starts and hangs
Worms World Party: starts and hangs
Spyro Season Of Ice: hangs
Kirby: starts and hangs with debug error
Need for Speed Underground: starts, graphical errors AND hangs
Sonic: starts and hangs
Street Fighter II Turbo: hangs
Street Fighter Alpha 3: starts and hangs
Wario Land: starts and hangs ingame
I'm sure, that most roms were already mentioned, but I don't have the time to check the whole forum. My parents laws, you understand...
Here some questions:
- For what is this cache?
- Why is it so slow since 1.43?
- Is it possible that only roms </= 4 meg can be loaded fully in RAM? I cut all zeroes off my roms. Now I have Roms with around 4,6 meg (Super Mario Advance 4
. Normally they should fit into RAM?!? But it still says loading... all the time. Perhaps sb should add support for unconventional Rom sizes., too.
- Perhaps sb should add sth like a preloading function, by analyzing the roms outside the GP and doing sth like a config file for every Rom.