icurafu said:
This explains why NK at GPH spent so much time on Qtopia.
Here is the updated comparison sheet. The GP2X looks a lot more attractive now.
CODE
DSLite PSP (slim) Craigiator GP2X-F200
CPU1 ARM9@67Mhz MIPS R4000 @ 333 ARM9@360Mhz ARM9@200
CPU2 ARM9@33Mhz ?? ARM9@300Mhz ARM9@200
MIPS 100+ (?) ?? 700+ 400+
Memory 4 MB 32MB + 2MB (embedded) 128MB 64MB
3D Video Yes, also VFPU. 166MHz Core VRender3D None
Triagles (per second) 120,000 33 Million 1 Million ?30,000?
Fill (pixels/sec) ?? 664 Million 400 Million ?
Screen Size 3" 4.3" 4.3" 3.5"
Screen Res 256x192x2 480×272 800x480 320x240
TV-Out No Yes Yes Yes
Brightness control Yes 4 settings ? No (third-party app)
Digital control Yes, DPAD. 4 way. Yes, DPAD. 4 way. Yes, DPAD Yes, DPAD 8-way.
Headphone jack 3.5 Sony crap ? 3.5
Analog control touch screen Nub touch screen touch screen
Touchscreen Yes No Yes Yes
Wifi Yes Yes Yes No
Weight 218g 189g ? 161g (without batteries)
EDIT btw, the Cragiator has not been unconfirmed as the MMSP2+
so the specs there are probably all wrong.
This is nitpicking, but I have a few additions to/beefs with your list:
- PSP's CPUs are MIPS32 4k @ 333MHz, both of them.
- May as well go with ~667 MIPS if you're going to give that to the others, note this is a maximum, not an average.
- On that note, MMSP2+ can't get 700+ MIPS, it isn't superscalar. Maximum is 660.
- DS has lots of other little pieces of memory floating around: 32KB of ITCM, 16KB of DTCM, 32KB of shared IWRAM, 64KB of ARM7 IWRAM, 656KB of VRAM, 2KB of palette, 2KB of OAM.. all of this in addition to the 4MB of main RAM.
- PSP slim has 64MB of main RAM. Both models have another 2MB of eDRAM in addition to the 2 you cited (for the media engine). Neither are relevant for commercial games but could be for homebrew (if the Slim gets exploited, and there's reason to hope there)
- DS does NOT have a VFPU. PSP, on the other hand, does. DS does have some builtin matrix math functionality in the 3D hardware but it's fixed point and not very programmable.
- 30,000 polygons per sec for GP2X is incredibly.. ungenerous. I believe even 32x was rated higher than that and its CPUs were much worse than GP2X's. I'd be surprised if Payback doesn't push more than that.
- You shouldn't be too hard on PSP's audio jack considering it does come with an adapter (well, value pack did, not so sure about the core pack..) Not so sure about the slim PSP...
- Slim PSP weighs 33% less than the current one.
Thanks for the info.
-I'll add, thanks.
-Maybe it's best to just delete this section. it doesn't mean much if the only info I get is from wikipedia and datasheets.
-again...
-Maybe too much infomation for this.
-Oops, forgot to increase the RAM when I decreased the weight. thanks.
-You're right. I meant to add VPU. I remember the 3D accelerator being called a Vertex Process Unit.
-Wanna offer another number you have proof about. I remember a thread where 30,00 was offered as the possible potential.
-OK, I'll remove the word crap. I had one of the first PSPs. (Japanese import) and it didn't come with an adaptor.
-Thanks, already added.
Thanks again for the information.