Release Neko Puzzle


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
9,330
Age
52
Location
France, near Lyon
Here is Neko Puzzle, a puzzle game from Lexaloffle
preview1.png

The game use box86 and gl4es to run. Also, I needed to hack the binary a bit as it used a statically linked SDL2 library. The hack was needed so SDL2 recognize Pandora keymap. Game use GLES1.1 backend and should run on all Pandora model.

History log
=========

Build 02
-----------

  • remove hack and use external SDL2 instead
Build 01
-----------

  • Initial build
  • Binary hacked to make pandora keymap works
 
Last edited:
Also, I needed to hack the binary a bit as it used a statically linked SDL2 library. The hack was needed so SDL2 recognize Pandora keymap.
There is a way to override statically linked SDL2 library with dynamic SDL2 library (unless the statically linked SDL2 library was compiled without this option). See docs/README-dynapi.md for details. This would allow box86 to use native SDL2 library and you wouldn't need to hack the binary.
 
  • Like
Reactions: rSl
There is a way to override statically linked SDL2 library with dynamic SDL2 library (unless the statically linked SDL2 library was compiled without this option). See docs/README-dynapi.md for details. This would allow box86 to use native SDL2 library and you wouldn't need to hack the binary.
Oh, awesome, I didn't knew that. I tried and it worked. I'll update the PND soon. Thanks!
 
Back
Top