N64


The N64 uses an R4000-derivative CPU at ~96 MHz, the PSX uses an R3000 at ~33 MHz. The PSX is still not full-speed on the Gp2x, though that will be attained in due time. The R4000@96 can be pulled off on the GP2x, but it's going to take, as was said, a very fast ASM core.

Short answer, keep waiting and see.


And that is just emulating the CPU. Then you have the 3D hardware with *floating point*, sound chip, blah, blah..

The real short answer, no not ever at playable speed.
 
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No one is really talking about the GP2X's lack of 3D hardware .

That is the big issue here not just the limited CPU .

If the GP2X had some kind of openGL capabilities it might be possible but the hardware is just not there sorry .
 
Just think that, possibly, on next gen handheld consoles, N64 might be playable. We will be lucky if the psx will be playable on the gp2x only because the lack of 3D hardware. But we might be lucky :)

/me prays
 
Maybe a sticky topic at the top of this board would help? with emulator lists like this:

Saturn: Impossible due to hardware.

N64: Possible but only if someone takes up the challenge of writing an ultravery fast ASM core.

PSX: Possible and being worked on

SNES: being worked on.

ETC ETC
 
The N64 uses an R4000-derivative CPU at ~96 MHz, the PSX uses an R3000 at ~33 MHz. The PSX is still not full-speed on the Gp2x, though that will be attained in due time. The R4000@96 can be pulled off on the GP2x, but it's going to take, as was said, a very fast ASM core. Porting over some SDL-compatible N64 emulator written in C is going to be very very slow, and would just replace "Is n64 possible" threads with "How do I over clocked gpx2x to 900 MHz to run n65 gaems???//"

As for the Saturn. That has 2 SH-2s at ~32 MHz each. That's doable, but it's more stressful than the PSX, and there's a much larger obstacle. The Saturn was an engineering nightmare, its implementation of a master/slave CPU, 2 VDPs and lots and LOTS of helper chips, even a 68000 just for audio, made it a very powerful but VERY DIFFICULT system to program for .. and probably even TOUGHER to emulate. There is not one 'near-complete' Saturn emulator available for PCs yet, and the existing ones are not only buggy, but also rather inefficient and can run dog slow on even a modern CPU.

Short answer, keep waiting and see.

You think that the PSX emulator will get to be FULL SPEED?
 
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HAY, if da G2PX cn emulat teh atarist y cant it emlate da n64? dat r older, init? i mean, dat r so old i sold mine yestrdy.

Yeah, anyway, I'm off to work on a 0.000001 fps N64 emulator to shut these people up. Well, when I can be bothered.
 
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Silly Programmers...
N64 ASM cores are for kids :D

PSyMastROwnsYouAllWithThisFakeImageLOL.jpg
 
It's probably just an image of a rom selector, which probably took quite a bit of time and effort, not worth it really :p
 
It's probably just an image of a rom selector, which probably took quite a bit of time and effort, not worth it really :p
About 25 min of work in photoshop, and an arrow that actually moves up and down, thats it, no boundaries on it though, it just adds 5 to the arrow or subtracts 5. Just to shut up that kid me and DCGM know...

EDIT: Yes, I know when selecting, 5 is way too small of a number.
 
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The N64 uses an R4000-derivative CPU at ~96 MHz, the PSX uses an R3000 at ~33 MHz. The PSX is still not full-speed on the Gp2x, though that will be attained in due time. The R4000@96 can be pulled off on the GP2x, but it's going to take, as was said, a very fast ASM core. Porting over some SDL-compatible N64 emulator written in C is going to be very very slow, and would just replace "Is n64 possible" threads with "How do I over clocked gpx2x to 900 MHz to run n65 gaems???//"

Short answer, keep waiting and see.

You think that the PSX emulator will get to be FULL SPEED?

Of course. Just not right now.
 
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