God Ginrai
Godmaster
Or the bounty could be based on specific specs, like: at least 35 fps on most games, Source must be released, etc.
-God Ginrai
-God Ginrai
MDave said:Try and look for a download for it, there is none. That Yoshiro guy released a very early unplayable version of the emulator under a different name. There is no psx4all on PSP.
There is a version of psx4psp, but it never went public for personal reasons from one of the developers. But I can say that is was there for months before PSX-P, and more before Sony's, and it always worked better than PSX-P (whose developer was pretty clueless about what he was doing, I must say). It didn't work as fast as Sony's pretty much because we never got around to implementing a proper dynarec or emulating the GTE on the VFPU of the PSP. Hardware video emulation was partially working though and it was a good learning experience that helped a lot on doing the GL ES 2.0 GPU for the Pandora
Reminding you people with a PSP that Sony's video emulation looks pretty much done in software; or else why wouldn't they have texture filtering or resolution increasing options (ie: scaling wouldn't look blurry but instead render the graphics at a bigger resolution)? Those psx4pandora folks must be very good then because their emulator has those
Tinnus said:Good to hearMDave said:Try and look for a download for it, there is none. That Yoshiro guy released a very early unplayable version of the emulator under a different name. There is no psx4all on PSP.
There is a version of psx4psp, but it never went public for personal reasons from one of the developers. But I can say that is was there for months before PSX-P, and more before Sony's, and it always worked better than PSX-P (whose developer was pretty clueless about what he was doing, I must say). It didn't work as fast as Sony's pretty much because we never got around to implementing a proper dynarec or emulating the GTE on the VFPU of the PSP. Hardware video emulation was partially working though and it was a good learning experience that helped a lot on doing the GL ES 2.0 GPU for the Pandora
Reminding you people with a PSP that Sony's video emulation looks pretty much done in software; or else why wouldn't they have texture filtering or resolution increasing options (ie: scaling wouldn't look blurry but instead render the graphics at a bigger resolution)? Those psx4pandora folks must be very good then because their emulator has those
I think it would be a very good idea to put up all the information on the N64 hardware somewhere perhaps with the same message your saying. Then any capable people that want to contribute to it will be able to thanks to the research gathered. Closed scene projects are counter-productive in my eyes.Happy said:As it so happens, I luckily have quite a lot of information on the N64 and its internals. Some of it gathered from N64 scene documents, some from open source emulators and a lot from personal research and reverse engineering, coordinating all the bits of information with a background in computer engineering, in search of a plausible realization of the hardware. This is also where I think a lot of the other N64 emulators fall short, guessing at a solution that works for most games and often ignoring the cases where things don't work. My personal preference would be to accurately emulate all hardware functions, but I would need to evaluate the horsepower of the Pandora to see if the workload would be possible. I am hoping with full utilization of the ARM/NEON and DSP cores that the resources will be there. Which is another reason I think starting from scratch to target the Pandora would result in a better emulator.
I also am not looking for incentive/bounty as I think the project would be reward enough for myself. I am willing to share any hardware information, but am undecided if being open source would be of immediate merit (not looking to start a debate, just stating my position).
MDave said:http://www.emutalk.net/showthread.php?t=34897Sounds like he got one up and running with not much effort to me!
Err, running, but not really playable:
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This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.
RajTakhar said:Can we please stick to this thread being about the N64 - it kinda went off-topic in the sense people started to talk about the PSX emulator - we already know the Pandora will have a decent Playstation emulator, it's just that you will need a big-ass SDHC card to play more than a handful of titles.
Tinnus can post about the PSX emulator wherever he likes, imo.
MDave said:http://www.gp32x.de/board/index.php?showtopic=45583&hl=
Claiming 4x is much more generous than 3.4x which is what's there.
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To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.
http://www.emutalk.net/showthread.php?t=34897
Sounds like he got one up and running with not much effort to me!
That was his first version, which ran like crap. You must have missed the several months of blog updates he made detailing the work he put into the later versions. Even then, he still put much more work into his initial port than anyone non-Sony put into a PS1 emulator for PSP.
It's not a trade off. You'll get your well-working PSX emulator. We're simply expressing our want for an N64 emulator.PoisonedV said:I'd rather have a well working PSX emulator than a shoddy pdx emulator and a shoddy n64
Yea, the reason I suggested the source was because I could easily see someone meeting the FPS minimum and not releasing their code. That would then make it so that anyone who wanted to make a faster emu would have no source to work from. So I believe that if you require that they release the source as well, then it will be more likely that we could get a faster N64 emu.RajTakhar said:I liked God Ginrai's idea of stating minimum FPS, and ensuring source code supplied by all who decided to enter into the competition, perhaps a bit of a psycho RAD approach for the Pandora, but hopefully it may result in a half-decent N64 emulator being produced ina RAD time-frame
Especialy the incredible "ULTRA HLE" Emulator. Old but very MHz effective at it's time. I remember that this thingy run even onto my 266Mhz (!!!) Pentium 2. Ok it had a little bit help from my Voodoo 2 graphic Accelerator and it's Glide skills, but 266Mhz are still 266Mhz. I think a little bit High-Level Emulation with OpenGL ES support and good OMAP optimizing, could make a speedy little N64 Emulator for the Pandora.Kyosys said:well, just because you're making one from scratch, doesn't mean it's a bad idea to look at other n64 emulators.
Could you enlighten me as to what clues you've been seeing? The only possibility I see is Zod, because he was at one point considering porting Daedalus, but he's too busy to do it at the moment.Gruso said:I'm still of the view that there's a surprise in store, but that's largely based on a couple of weak clues... and maybe a dash of wishful thinking.