Most wanted


But the controls could be optimised.

So u walk left and right and aim up and down with the Stick and
jump with b,
shoot with a,
change weapon l/r

Didn't play this for a long time. Anything i forgot?

EDIT:
The x distance from the aim-cursor should be (or has to be) constant to the character, cause u have no controls to change this.

EDIT2:
Or l/r is walk left/right, so u could aim completely with the stick!
 
EDIT2:
Or l/r is walk left/right, so u could aim completely with the stick!
thats a cool idea! no point in really gettin excited tho cos how often do suggested ideas like these actually get ported :(. would certainly rule on the gp tho :)
 
Not sure about that one, since it's commerical (something like $40). Also, these PocketPCs are running at 200-400 MHz quite often, who knows how it would run on the GP32.
True enough Rico but PocketDos actually came out quite a while ago and ran perfectly well on old Windows CE devices with the same (or very similar) ARM CPUs as the GP32 or even slower SH3 or MIPS CPUs. I'm not a programmer so I don't know how hard this kind of thing is to port but I figured that at least from bare CPU specs the project would be possible. As far as it being a commercial product goes - we could try following the suggestion in the other post of getting together and agreeing in advance to sponsor/buy a program if enough people are interested. Maybe we can persuade the makers of PocketDos of the value of this potential new market. :D

Neil
 
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Dark forces would be great!

And on the subject of amiga games, civillisation would be good, but UFO:Enemy unknown would be even better!

If a computer with a 33 mhz processor could run 98 (it CAN, i've tried) a 133mhz, even if it is an ARM, should be able to run DOS.

But, of course, the real stumbling block is the memory. 4MB just can't compare to 32MB. Of course, a modded GP32 could probably run it fine. but not many people want to void their warranty, and risk damaging their GP32's insides by poking a soldering iron and extra chips in it. Is there any possibilty of adding a code into the BIOS to direct memory to the SMC, and provide it with large amounts of virtual memory, which would be addressed directly through the bios. I'm not a coder, so correct me if Im wrong.
 
John Romero - Dangerous Dave
David Gray - Hugo's House of Horrors trilogy
Blitwise - Pocket Tanks Deluxe
Blackeye Software - Quibble Race
Brainchild Design - Knockin
Free Lunch Design - Icy Tower
Dodekaedron Software - Triplane Turmoil
Balazs Rozsa - Elastomania
Colin McGregor - Xeno
PC-SIG - Sleuth

Yeah, don't know which of these games are open-source, blah, sue me. They were all created by real people who are pretty cool and could be asked, if anyone's interested. David P Gray and Blitwise are still selling their games, so that would be difficult, and some of these are really old, but most I believe have promise.
 
I was wondering just how far darkforces is from the doom / quake engine i would love that game but i do imagine it is entirely closed source :(
 
If a computer with a 33 mhz processor could run 98 (it CAN, i've tried) a 133mhz, even if it is an ARM, should be able to run DOS

the gp32 would not only have to run dos but would also have to emulate all the x86 hardware that dos uses. this would be very processor consuming. a 33mhz pc would all ready have all this hardware.
 
civilisation is on both the st and the snes(now finally playable).
Civilisation 2 is closed source.

there is freeciv a civ2 clone and call 2 power 2. these are both opensource.

I cant see anyone porting them anytime soon though.
 
I think it would be good if duke nukem 3d got ported, would lego racers 1 be possible maybe coz that would be cool, tony hawks pro skater 1 & 2 could be a possibility aswell ive seen the source code on a web site somewhere cant remember where though, tomb raider 1 the n-gage can do it maybe the gp32 can.
 
Toonstruck is a great game. Unfortunately it is 2 CDs full of video, graphics, sounds and speech. It would be an absolute massive job to get it onto a 128MB card without somekind of butchering... maybe 2 x 128MB cards might be possible with heavy compression (low bitrate MP3/OGG for speech)?
 
Sponge BoB posted on Dec 18 2003 said:
If a computer with a 33 mhz processor could run 98 (it CAN, i've tried) a 133mhz, even if it is an ARM, should be able to run DOS

the gp32 would not only have to run dos but would also have to emulate all the x86 hardware that dos uses. this would be very processor consuming. a 33mhz pc would all ready have all this hardware.
There would need to be emulation of soundblaster hardware and also a 1MB graphics card for anything useful. Once you've done this and you have DOS in memory, there's going to be barely any RAM to actually run games - maybe 4MB at most.
 
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Cadaver!

Dungeon Keeper
Dungeon Keeper would be a great game to port. Not the snes one but the pc one. it should run on a gp32. And it only Uses a few buttons. I'm not sure if its open sorce but it'd be a good game to port. there arnt many god games around for the gp32.
 
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But the controls could be optimised.

So u walk left and right and aim up and down with the Stick and
jump with b,
shoot with a,
change weapon l/r

Didn't play this for a long time. Anything i forgot?

EDIT:
The x distance from the aim-cursor should be (or has to be) constant to the character, cause u have no controls to change this.

EDIT2:
Or l/r is walk left/right, so u could aim completely with the stick!
Cool idea... I actually coded something similar, inspired by SmashTV. You use the d-pad to move and the L button to throw a grenade in your movement dir, plus R/A/B/Select to fire in a seperate direction. Start is for the rest of your commands. I was thinking perhaps weapon/grenade selection, map and mission objectives could appear there.

Ah... those wasted nights :)
 
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Mmm... gp32x.de should have a section for such things on the main site, to make it more visible to potential devs!

My suggestion for porting: One Must Fall 2097 , that game where you had those big robots and fought Mortal Kombat style!
 
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A lot of requests for Civilization, but my favourite was always Colonization - I'd love to see that as it doesn't seem to have been released for the ST, so CaSTaway can't help me...

®
 
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