Daz_Genetic
Certified Guru
Hi all,
I had prevoiusly made this thread about my mode7 driving game engine.
http://www.gp32x.de/board/index.php?showtopic=8275
I have now decided to make my own thread to track the progress the engine. I figured it would keep me motivated. Feel free to drop any suggestions, coding tips or gameplay requests.
It is currently only running on the PC, as I am planning on using mr. mirko's SDK when I come to target it for the GP32. I will release a PC executable soon to prove the validity of the project, but there are many things I need to iron out first. I have made the engine as scalable as possible as I have absolutly no idea how fast this is actually going to run on the real hardware. Many features will have to be optimized a lot and others may be cut out completely.
Currently implemented features are:
Mode7 ground.
Scrolling sky.
Scaling Sprites. (Trees and posts etc.)
3D Lines. (Wires and fences)
3D Objects. (Buildings)
Simple Driving Model.
Collsion Detection.
Here is a screenshot with the 3D objects working. Never mind the placement of the trees, they are positioned randomly until I get round to writing a loader for them.
Any questions or comments are welcome. I will keep this thread updated as and when I make more progress.
I had prevoiusly made this thread about my mode7 driving game engine.
http://www.gp32x.de/board/index.php?showtopic=8275
I have now decided to make my own thread to track the progress the engine. I figured it would keep me motivated. Feel free to drop any suggestions, coding tips or gameplay requests.
It is currently only running on the PC, as I am planning on using mr. mirko's SDK when I come to target it for the GP32. I will release a PC executable soon to prove the validity of the project, but there are many things I need to iron out first. I have made the engine as scalable as possible as I have absolutly no idea how fast this is actually going to run on the real hardware. Many features will have to be optimized a lot and others may be cut out completely.
Currently implemented features are:
Mode7 ground.
Scrolling sky.
Scaling Sprites. (Trees and posts etc.)
3D Lines. (Wires and fences)
3D Objects. (Buildings)
Simple Driving Model.
Collsion Detection.
Here is a screenshot with the 3D objects working. Never mind the placement of the trees, they are positioned randomly until I get round to writing a loader for them.
Any questions or comments are welcome. I will keep this thread updated as and when I make more progress.
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