Snu
Member
both lumina and javajake's project are interesting, but what ARE your goals with them? will they eventually be capable of things like transparent overlays, multiple levels of scrolling, high quality character animation, higher resolutions (like 800x640)?
also, what kind of sound software is planned for lumina?
to javajake, i would suggest using a mod based library (not mikmod tho!), it should at least be capable of .xm playback, .it is nice, but its much less supported by such libraries.
with a mod playback library, it would be simple enough to mute/unmute/change volume of each instrument in the song, or even change the tempo, to change the song based on where your character is.
im really not sure what the best library would be, ill do some checking around tho.
id love to write music for a pandora rpg project, i could probably help out with graphics as well if they are pre-rendered cgi type...
i love a well done top-down rpg, but i wouldnt want it to end up looking like a nes port -_-
also, what kind of sound software is planned for lumina?
to javajake, i would suggest using a mod based library (not mikmod tho!), it should at least be capable of .xm playback, .it is nice, but its much less supported by such libraries.
with a mod playback library, it would be simple enough to mute/unmute/change volume of each instrument in the song, or even change the tempo, to change the song based on where your character is.
im really not sure what the best library would be, ill do some checking around tho.
id love to write music for a pandora rpg project, i could probably help out with graphics as well if they are pre-rendered cgi type...
i love a well done top-down rpg, but i wouldnt want it to end up looking like a nes port -_-